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	<title type="html"><![CDATA[Discovery Gaming Community - Patch Notes]]></title>
	<subtitle type="html"><![CDATA[Discovery Gaming Community - https://discoverygc.com/forums]]></subtitle>
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	<updated>2024-09-18T13:17:25Z</updated>
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			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=20034">Aingar</a>]]></name>
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		<published>2024-06-09T17:08:41Z</published>
		<updated>2024-06-10T10:51:23Z</updated>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/forums/showthread.php?tid=203468" />
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		<title xml:space="preserve"><![CDATA[5.1 - Hotfix 4]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=203468"><![CDATA[<div style="text-align: justify;" class="mycode_align"><span style="font-family: Open Sans;" class="mycode_font"><span style="color: LightGrey;" class="mycode_color"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Discovery 5.1 Hotfix 4, released approximately today at 5:00 PM UTC.</span></span></span><br />
<br />
<div style="margin: 0 2% 0 2%;"><span style="font-family: Open Sans;" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">BALANCE</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Added Gunboat Lawful &amp; Unlawful Equipment to Bruchsal Base.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Scorchers and Neutralizer ammo can be purchased while docked on a player ship<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Docking Module dock delay reduced from 12 to 10 seconds.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Gunboat Ravager Mine / Nomad Gunboat Mine: refire delay reduced from 8 to 7 seconds; power usage reduced from 25,000 to 20,000.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Gunboat Riposte Mine: hull damage increased from 3,280 to 9,020; power usage increased from 12,500 to 20,000.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> (Cruiser) Marauder &amp; Devastator Torpedoes (and Nomad variants): power usage reduced by 10%.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cruiser Battle Razor: hull damage increased from 7820 to 8408; shield damage increased from 5865 to 6306; power usage increased from 45600 to 49028 (efficiency unchanged).<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Bomber Special Weapon Torpedoes: Seeker FOVs increased to 60 for Quality of Life<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased cruise speed of class 5 freighter engines (Small Transports, up to 3600 cargo) from 350 to 500<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Swatter mines explosion resistance: 0.01 -&#x26;t 0.20<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Colada Del Cid 700ms -&#x26;t 650ms to put them in line with rest of Corsair Guns, efficiency adjusted to compensate.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Escopeta Dispersion Cannons have been reverted to multi projectile weapons<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Moonblast hull damage increased by 20<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Orthrus cruiser turret changed from a cruiser heavy to a cruiser defense turret.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Nomad Gunboat Mine linear drag changed from 4 to 2 to match Gunboat Ravager Mine.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> 750ms 2.0 Debilitators price increased to 1421<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Blood Dragon BC guns now red again<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Added thrusters to missing random mission NPCs and ambient NPCs<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">FLHOOK</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Events: Events will be able to have a defined start and end time<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Events: Events will be able to have economy overrides that are active only during the event.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> JumpDrives: Added jump points to Omega-41 and Tau-23<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Mark: /marktarget and associated keybind now properly marks the target, highlighting it and causing the "Closest Enemy" keybind (default R) to always select that ship, assuming it's of hostile IFF. You can only have one marked ship at a time.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> POB: Added an explicit '/shop unpin' command for clarity<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> JumpDrive: Infinite jump tunnels/incorrect exit points should be permanently fixed<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> POB: Certain POB models not being dockable<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Cloak: Shields are no longer possible to reactivate while cloaked<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Cloak: Shield battery use blocked while cloaked<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Autobuy: will no longer buy ammo for unmounted weapons/equipment<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Mining: Fixed a bug causing output material to be put into both the miner and target player<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Core: Fixed tractoring of ammo for which you have multiple launchers attached<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Removed Thuringia from list of valid Earhart return systems<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Encounters</span></span></span><br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Sigma-15 Corsair encounter inconsistent spawn fixed.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">INFOCARDS</span></span></span><br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Several infocard typos.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ART</span></span></span><br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Gallic Battleship Flaks not loading in properly<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Missing effect for Omega-58 pulsar's warning fields not showing up. <br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SYSTEMS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Cordova ship dealer.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Gallic ships added to Wildau (owned by EFL). Minor New Berlin ship sellpoint re-shuffling.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Rheinland treasure hunt.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Hegemon sellpoint added on Foyle, Dublin. Molly GB moved to Arranmore, Wolfhound removed.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Removed a duplicate Thuringia patrol path causing a crash in SP.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Planet Hartford slightly repositioned and the atmosphere range reduced.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Wildau equipment is now Gallic instead of Rheinland.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Wildau mooring error fixed, and incorrect loadouts removed.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Thuringia deadly radiation zones' text made more clear.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Frankfurt-Dresden jumphole asteroid field exclusion zone.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Ontario military debris parts now with hitboxes again.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> New Tokyo noodle ship has regained lights.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Bars for Cordova and Schatten have a matching background now.<br />
</span></div>
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">CREDITS</span></span></span><br />
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		<author>
			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=24452">Antonio</a>]]></name>
		</author>
		<published>2024-06-06T17:13:45Z</published>
		<updated>2024-06-07T18:31:43Z</updated>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/forums/showthread.php?tid=203381" />
		<id>https://discoverygc.com/forums/showthread.php?tid=203381</id>
		<title xml:space="preserve"><![CDATA[5.1 - Hotfix 3]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=203381"><![CDATA[<div style="text-align: justify;" class="mycode_align"><span style="font-family: Open Sans;" class="mycode_font"><span style="color: LightGrey;" class="mycode_color"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Discovery 5.1 Hotfix 3, released approximately today at 6:20 am UTC.</span></span></span><br />
<br />
<div style="margin: 0 2% 0 2%;"><span style="font-family: Open Sans;" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">BALANCE</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> YELLOWJACKET ammo sellpoints.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Adapted Nomad guns to Akabat, Battleship Thebes, Battleship Atum, Battleship Amenta, Fort Carthage, and Cairo Station.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Bluebell Chain Gun to New Haven Station.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Debilitator pulse re-added to the game, 750m/s 2.00.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Adv. Stunpulse refire rate 3.03 -&#x26;t 8.33. Stats adjusted.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Nomad light fighter package.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased Triplette dispersion_angle.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Decreased GEKOKUJOU dispersion_angle.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Toned down WILD FIRE DPS from 1225 to 1050.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> MOONLIGHTs changed to Class 1.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Rage Torpedo Launcher: turn rate increased from 12.5 to 20.8 degrees/s.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Nova Torpedo / Incapacitator Torpedo (&amp; Nomad versions): turn rate increased from 30 degrees/s to 50 degrees/s. Arming time reduced from 6.5 seconds to 6 seconds.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Battleship Essex ship dealer: Changed 0.5 min rep to 0 min rep due to a bug.<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">- <span style="color: cyan;" class="mycode_color">Fixed:</span> Several crashes caused by mass. All instances of equipment having a mass of 0 changed to 0.01.</span><br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Nomad Gunboats thrusting at 160 instead of 180.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Challenger now has two thrusters.</span><br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> STORMBREAKER ale nodes renamed to be unique to itself.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Gave the Plover a mining array and added it to the Newport Station vendor list.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Loadouts for NPCs: Changed shield types to correspond to current shield implementations.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ECONOMY</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Sirius Credit Cards now occupy 0 cargo space.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">FLHOOK</span></span></span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">- <span style="color: cyan;" class="mycode_color">Fixed:</span> Crashes related to directplay8.dll.</span></span><br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> FLDLLParser includes resource.dll.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">INFOCARDS</span></span></span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">- <span style="color: lightgreen;" class="mycode_color">Added:</span> More news articles.</span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New Harmony (unique ship) infocard &amp; ID changes.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> EFL gate/lane parts infocard grammar.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Vespucci infocards.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Liner Hausbruch infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Removed -100% Fighter Weaponry Resistance from all bomber infocards.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Removed "This weapon can only be mounted on a Bomber Special Weapon hardpoint." text from all weapons that had it.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ENCOUNTERS</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Upped random mission payouts.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ART</span></span></span><br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Batrachotoxin FX no longer invisible.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SYSTEMS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Pennsylvania trade lane smoke loadout.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Asteroid Miner sellpoint added to Tripoli.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Bretonian cap weaponry added to Thames.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Neural Net voices. WIP.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Suhl lights made clearer for one of the entrance paths.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Made the Omega-58 maze more forgiving.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Minor inverness changes and fixes.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Nairobi loot slightly changed.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Adjusted the Suhl buffer zone slightly.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Vespucci-O55 JH changed from fighter to notransport, meaning it is properly an unstable jumphole now.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Duplicate asteroid fields causing no collision in Bering msal field.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Knossos atmospheric entry is now freighter only. Exit is universal.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Fix: Omicron Zeta encounter now spawns on plane.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Prophylaxtically removed one problematic Thuringia patrol path which can cause potential issues.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Veracruz spin.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Added Rheinland GB equipment and GB mines to Kaarst.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Nansei now sells anomaly scanner batteries.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Removed the Outcast IFF from the invisible base in Newcastle.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Vanquisher bomber gun added to Roussillon Battleship Resurgent.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Kansas wreck.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Pennsylvania badlands visibility.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Corsair Gunboat Psili wreck in Theta no longer has active IFF.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Dublin and Omega-5 minefields causing desync in multiplayer only.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> New Berlin mooring fixtures' invalid entries.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Leeds - Newcastle jump gate rotation.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Equip rep requirement capped at 0.3.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Dublin Molly Pirate Transport NPCs will no longer be murdering BMM Hegemons.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">- <span style="color: cyan;" class="mycode_color">Fixed:</span> Frankfurt patrol path crash.</span></span><br />
</span></div>
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">CREDITS</span></span></span><br />
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		<author>
			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=13536">Alex.</a>]]></name>
		</author>
		<published>2024-06-02T00:45:36Z</published>
		<updated>2024-06-02T01:22:54Z</updated>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/forums/showthread.php?tid=203258" />
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		<title xml:space="preserve"><![CDATA[5.1 - Hotfix 2]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=203258"><![CDATA[<div style="text-align: justify;" class="mycode_align"><span style="font-family: Open Sans;" class="mycode_font"><span style="color: LightGrey;" class="mycode_color"><br />
<span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Discovery 5.1 Hotfix 2</span></span><br />
<br />
<div style="margin: 0 2% 0 2%;"><span style="font-family: Open Sans;" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SYSTEMS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Removed:</span> Removed Antonio again. And Jammi.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Fix for encounter Bretonia battlecruisers having obsolete equipment.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Two crash causes: the Hessian encounter in Dresden; one invalid patrol path.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> New Berlin: Re-parented Pachydermes to Wildau Station.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Atka Wreck now uses the correct infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Sigma-13: Fix name of lane to Frankfurt gate.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Frankfurt: Fix name/info of lane between Mainz and Sigma-13 gate.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">BALANCE</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Dragon Secondary Turret changed into Dragon Battlecruiser Turret.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Improved Malta and Erie planetscapes.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> The XA- faction perk Aggressor having higher stats than the regular version.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> A newly bought Asteroid Miner no longer mounts its engine on an invalid hardpoint, resulting in it being lost in some instances.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> A few bombers' nanobot counts being incorrect.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Fixed the Sekhmet having a yaw turn rate of 16.57 degrees instead of the intended value of 60.05 degrees.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Fixed the wrong engine class in the Wolfhound shiparch entry.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Added a Cruise Disruptor to the Dragon Battlecruiser.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">INFOCARDS</span></span></span><br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> New news articles now have titles and contain text.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New Harmony (unique ship) infocard &amp; ID changes.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ART</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Louder impact sound for razor impact.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Gave the Battleship Pulse Muzzle Flash the correct effect type.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Missing Barge textures by baking materials into cmp.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Missing material reference in solar\gallia\ga_ringcorridor.cmp and its 2x size variant.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> The internal nodes for the effect of Batrachotoxin Mk I no longer conflict with those used in other bomber weapons, causing incorrect effects to display.<br />
</span></div>
<br />
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">CREDITS</span></span></span><br />
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</span></span></div>]]></content>
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	<entry xmlns="http://www.w3.org/2005/Atom">
		<author>
			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=23281">Haste</a>]]></name>
		</author>
		<published>2024-06-01T15:15:45Z</published>
		<updated>2024-06-01T15:17:06Z</updated>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/forums/showthread.php?tid=203236" />
		<id>https://discoverygc.com/forums/showthread.php?tid=203236</id>
		<title xml:space="preserve"><![CDATA[5.1 - Hotfix 1]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=203236"><![CDATA[<div style="text-align: justify;" class="mycode_align"><span style="font-family: Open Sans;" class="mycode_font"><span style="color: LightGrey;" class="mycode_color"><br />
<span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Discovery 5.1 Hotfix 1</span></span><br />
<br />
<div style="margin: 0 2% 0 2%;"><span style="font-family: Open Sans;" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SYSTEMS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Re-added Antonio.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">INFOCARDS</span></span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">- <span style="color: cyan;" class="mycode_color">Fixed:</span> New news articles now have titles and contain text.</span><br />
</span></div>
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">CREDITS</span></span></span><br />
<br />
<dvz_me_placeholder id="16" /> - Writing the news<br />
<dvz_me_placeholder id="3" /> - Recompiling infocards<br />
<dvz_me_placeholder id="1" /> - Increasing the version number of Freelancer.exe by 1<br />
</span></span></div>]]></content>
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			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=23281">Haste</a>]]></name>
		</author>
		<published>2024-06-01T15:04:16Z</published>
		<updated>2024-06-01T15:05:38Z</updated>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/forums/showthread.php?tid=203235" />
		<id>https://discoverygc.com/forums/showthread.php?tid=203235</id>
		<title xml:space="preserve"><![CDATA[5.1 "Aftershock"]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=203235"><![CDATA[<div style="text-align: justify;" class="mycode_align"><span style="font-family: Open Sans;" class="mycode_font"><span style="color: LightGrey;" class="mycode_color"><br />
<span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Discovery Freelancer 5.1 "Aftershock" update patch notes</span></span><br />
<span style="font-style: italic;" class="mycode_i">December 24th 2023 - June 1st 2024</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://imgur.com/ltAts1a.png" loading="lazy"  width="700" height="270" alt="[Image: ltAts1a.png]" class="mycode_img" /></div>
<br />
<div style="margin: 0 2% 0 2%;"><span style="font-family: Open Sans;" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">USEFUL LINKS</span></span></span><br />
<a href="https://discoverygc.com/forums/showthread.php?tid=201974" target="_blank" rel="noopener" class="mycode_url">Dev Diary #1 Announcement of the Rheinland Update</a> - Systems news<br />
<a href="https://discoverygc.com/forums/showthread.php?tid=202132" target="_blank" rel="noopener" class="mycode_url">Dev Diary #2 Freeports And Other Fluff</a> - Stations talk<br />
<a href="https://discoverygc.com/forums/showthread.php?tid=202373" target="_blank" rel="noopener" class="mycode_url">Dev Diary #3 More System Changes &amp; Other Things</a> - Systems, Balance talk<br />
<a href="https://discoverygc.com/forums/showthread.php?tid=202585" target="_blank" rel="noopener" class="mycode_url">Dev Diary #4 The Inter-Class Balance Puzzle</a> - Balance news<br />
<a href="https://discoverygc.com/forums/showthread.php?tid=202807" target="_blank" rel="noopener" class="mycode_url">Dev Diary #5 The Story So Far</a> - Story news<br />
<a href="https://discoverygc.com/forums/showthread.php?tid=202987" target="_blank" rel="noopener" class="mycode_url">Dev Diary #6 The Little POB That Could</a> - POBs, flhook<br />
<a href="https://discoverygc.com/forums/showthread.php?tid=203165" target="_blank" rel="noopener" class="mycode_url">Dev Diary #7 Of People And Piracy</a> - Economy news<br />
<a href="https://discoverygc.com/forums/showthread.php?tid=203163" target="_blank" rel="noopener" class="mycode_url">Discovery Freelancer: Aftershock Release Date Announcement</a> - Official 5.1 release thread<br />
<a href="https://discoverygc.com/forums/showthread.php?tid=203221" target="_blank" rel="noopener" class="mycode_url">Patch 5.1 Teaser</a> - 5.1 Video teaser<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ART / MODELS</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: lightgreen;" class="mycode_color">Added:</span> NEW Agincourt Bretonia Destroyer, replacing the Crecy.</span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: lightgreen;" class="mycode_color">Added:</span> NEW  Bretonia Cruiser Heavy Turrets with new FX and models for the Agincourt.</span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Ontario menu THN scene.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Thuringia menu THN scene.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Ithaca menu THN scene.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New weapons exclusively found as rare drop from certain npc encounters: <br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;tNew Weapons';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;tNew Weapons';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />New Weapons</a></div><div class="spoiler_body" style="display: none;">*4 New weapons for Fighters.<br />
    *1 New torpedo launcher for Bombers.<br />
    *2 New weapons for Gunboat.<br />
    *5 New weapons for Cruisers.<br />
    *4 New weapons for Battlecruisers (2 will drop as a blueprint).<br />
    *4 New weapons for Battleships.</div></div>- <span style="color: lightgreen;" class="mycode_color">Added:</span> Added new firing sound SFX for Battleship Kinetic Turret <br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Gold dust textures added to Dublin mining zone to indicate mining. <br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New mining effects for Gold ore veins and Helium asteroids. <br />
- <span style="color: gold;" class="mycode_color">Changed: </span> New impact effects for Light Mortar, Mortar and Heavy Mortar as well as the Gallic varients, Light Trebuchet, Trebuchet and Heavy Trebuchet. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> New missile and impact effects for Hurricane, Reaper, Marauder, Devastator and Vandal Missiles.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Reduced Battleship Sunstorm Turret impact FX size<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> New Battleship Flak effects for Houses and generic flaks.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Adjusted effects on Capital Ship Explosion effects <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> New FX for Claymore Railgun<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Various FX changes to Battleship weapons: Pulses, Ion Blasters, Thumpers, Sledge, Autopulse, EMP Flak explosion. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Various FX changes to Cruiser weapons: Ion Blaster, Repeater, Blasters<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> New Codename for Cruiser Defense Slot<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Judgement MK 1 and MK 1 Turret effects changed. <br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Texture replaced and updated on the MND Cargo Pods that appear in space. <br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">BALANCE</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> <a href="https://discoverygc.com/forums/showthread.php?tid=180953&amp;pid=2333638#pid2333638" target="_blank" rel="noopener" class="mycode_url">Balance Changes Summary</a></span> - Detailed 5.1 balance changes<br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> Cruise speed of all non-transport ships increased by 150 m/s. Note: Frigates use Gunboat engines, meaning they also cruise 150 m/s faster.</span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> The Dragon Battleship is now a Dragon Battlecruiser. Unlike most Battlecruisers it has two Battlecruiser Heavy Turret slots and two front sections. Geometry slightly adjusted to allow the docking bay to properly fit fighters and freighters.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> The Asteroid Miner has been reworked and is now capable of equipping Cruiser- and Battlecruiser-grade weaponry. It has been upscaled, no longer has a shield, and has several engine components that can be damaged and destroyed. Cargo space increased from 2,750 to 10,000. The Asteroid Miner cannot use tradelanes and cruises at 150 m/s. <span style="font-weight: bold;" class="mycode_b">Despite its large amount of cargo space, the Asteroid Miner will continue to be useable for IDs with cargo restrictions that could previously use it.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ECONOMY</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Vodka, Rum, Whiskey restored.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Split buy/sell prices. Should also work on POBs, so import/export POBs are more easily feasible without frequent manual price adjustments.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> HRC resellers.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> High Temperature Alloys restored, produced on The Ring and Wichter Station.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Nagel-Oster Crystals commodity, purchased by Ames Research Station. Hidden mineable, found in remote locations.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Propaganda producer added to revolutionary and House intel HQs. No consumers defined, not intended for trading.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Separated EFL Lane/Gate Parts and Ageira Lane/Gate Parts. Aimed to provide one buypoint in each system with a relevant lane/gate, choosing most 'secure' local station available.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Significant update to the pricing calculation for 'resellers' (places that sell a commodity for more than its base value) that should create a much wider variety of viable routes.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Hull Panel reseller added to Aralsk Research Station.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Gunboat commanders (inc Nomad/Wild) set to volume 1, price increased to 250 from 25.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cruiser commanders set to volume 1, price increased to 500 from 80.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battleship commanders (inc Nomad) set to volume 1, price increased to 750 from 100.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> KuWild Pilots price increased from 20 to 60.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Azurite Gas set to volume 2 to standardise with other ores.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Hessian Tears consumer added to Aralsk Research Station and Foyle Shipyard.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> MOX changed from reseller to consumer on Foyle Shipyard and Arranmore.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Gold consumer added to Aralsk Research Station and Vogtland Station.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Consumer points for shipbuilding materials, eg gold/copper/niobium/hull panels, added to all unlawful shipyards.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Passenger routes expanded.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> New trade and cargo piracy routes for alcohols and many other luxury commodities.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Consumers for local and arterial HRCs added to appropriate unlawful bases to stimulate cargo piracy.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Fence points for mined commodities and ores made much more widely accessible for unlawful factions.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ENCOUNTERS / NPCS</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: lightgreen;" class="mycode_color">Added:</span> Several new encounters across Sirius.</span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Omicron Delta battlezone.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Fixed formation issue that prevented Zoner transports from spawning. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Level 19+ LSF fighters now play cloak FX when spawning. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Nomad and Wild ships now play cloak FX when spawning. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Nomad Vagrant NPCs now play a jump-in FX when spawning. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span>  Nomad and Vagrants now have their own separate internal NPC archetypes. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Corsair trade NPCs can now also fly the Corsair Transport, Corsair Train, Hogosha Frigate. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Zoner trade NPCs can now also fly the Draugr, Voyager, BW Transport, BW Train, Serenity, Zoner Whale,  Peregrine. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span>  Rheinland Wild spawn type created; these NPCs now use a far wider range of ships, including civilian and Rheinland (un)lawful.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Frankfurt NPC patrol paths overhauled, including BHG, Bundschuh, Core, Corsair, Junker, MND, Order, Independent Pirate, RFP, RM, Unioner paths. NPC zone and trade lane traffic expanded. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Frankfurt PvE gunboat conflict zone added near Deactivated Munich Jump Gate (Corsair, RM, Bundschuh)<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Hamburg NPC patrol paths overhauled, including BHG, Bundschuh, Junker, Independent Pirate, Liberty Rogue, RFP, RM, Unioner paths. NPC zone and trade lane traffic expanded. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omega-41 patrol paths extended, including Red Hessians, Core, Order and Wild. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omicron Theta patrol paths overhauled, including BHG, Core, Corsairs, Nomads, Order, Outcasts, Wild, Zoners.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omicron Delta patrol paths overhauled, including BHG, Core, Corsairs, Nomads, Order, Outcasts, Wild, Zoners.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Pennsylvania NPC patrol paths overhauled, including BHG, Junkers, LN, LPI, LSF, Xenos, Zoner Militants (Ind Pirate) paths. NPC zone and trade lane traffic expanded. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Pennsylvania PvE gunboat conflict zone added near damaged Pilgrim solar (LN, LSF, BHG, LH, LR, Xeno, Zoner Militant (Ind Pirate). <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Multiple beginner / snub PvE Encounters added to Pennsylvania - details in Valley Forge Station bar news.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Sigma 19 patrol paths extended, including Order, Core, Wild.  <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Tau-23 KNF encounter updated.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Hokkaido Blood Dragon encounter difficulty lowered.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omega-3 Hessian encounter updated.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Tau-23 Outcast encounter updated.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Adjusted Encounter Cruiser AI.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Omicron Theta Outcast encounter not spawning.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Several NPC Loadout errors.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">FLHOOK</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New flhook features:<br />
<div style="margin-left: 40px; margin-right: 40px;">Buy/Sell prices - Bases are now capable of selling and purchasing items at different prices. POBs also have this implemented, with /shop commands letting you take full advantage of this. Do note that this feature is only fully supported in multiplayer. In singleplayer the 'sell' price is purely visual.<br />
Blindfire toggle - You can now toggle your crosshair snapping onto reticles. Mostly useful for caps 'blindfiring' their guns. The desync associated with blindfiring has also been *severely* reduced. Fire away, but aim first!<br />
Friendly Fire prevention - Grouped player ships no longer produce a reticle that your crosshair can snap onto.</div>
- <span style="color: gold;" class="mycode_color">Changed:</span> Enhanced POB experience - POBs now behave a lot closer to an NPC base. They will do the following:<br />
<div style="margin-left: 40px; margin-right: 40px;">- Show their affiliation on mouseover.<br />
- Produce a natural undock animation.<br />
- Will shoot and be shot by enemy NPCs<br />
- If neutral, they will turn hostile if an allied NPC is hostile to the player.<br />
- POB hostility mentioned above will only extend to the 'main body' of the base, the defense platforms continue to only ever turn hostile during vulnerability period.<br />
- POBs Infocards, accessible by F9 keybind or the Info button in top right corner, now lists the base affiliation, base description set by the administrators, vulnerability window as well as stock and prices of administrator-selected commodities. Marketing!</div>
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Player Info. Player information, originally intended for character backstory summaries that used to be accessible only by /showinfo command, now displays on the F9 infoscreen. It now also allows for limited text formatting(experimental).<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Reworked infocards - Plenty of baked-in infocards have been reworked. More notable changes include:<br />
<div style="margin-left: 40px; margin-right: 40px;">- Station/Planet infocards no longer produce incredibly dull and long list of sold equipment<br />
- Equipment infocards heavily reworked to include a very wide variety of stats such as efficiency, dps, ammo limits and so on; As well as fixing problems with incorrect data being presented, such as lack of information about multiple gun barrels, shield damage being misinterpreted, and so on.</div>
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Launcher ammo stacking:<br />
<div style="margin-left: 40px; margin-right: 40px;">- Selected ammo based weapons will now allow you to stock more ammo. Ammo stacking is telegraphed through the equipment stats.<br />
Pre-5.0 also had this feature but available exclusively through autobuy, as well as not communicating which weapons could benefit. 5.0 culled it completely due to lack of transparency.</div>
- <span style="color: gold;" class="mycode_color">Changed:</span> Mines/Missile changes:<br />
<div style="margin-left: 40px; margin-right: 40px;">- Both Mines and Missiles can now have Arming Time property. Arming Time causes the munition to simply vanish if it collides with a valid target before a specific time elapses.<br />
- Self-detonating mines: Selected mines are now self-detonating at the end of their lifetime.</div>
- <span style="color: lightgreen;" class="mycode_color">Added:</span> System Wall:<br />
<div style="margin-left: 40px; margin-right: 40px;">- All systems now have an invisible wall at 200k away from the system center. Coming in contact with the wall disables your engines and stops you completely.</div>
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Group Location Fix:<br />
<div style="margin-left: 40px; margin-right: 40px;">- Game will now render location of all group members on the minimap, instead of a single one.</div>
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Waypoint bugfix:<br />
<div style="margin-left: 40px; margin-right: 40px;">- While flying through a multi-system waypoint path, passing through coordinates of a waypoint in a different system will no longer clear that waypoint.</div>
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Multi-Engine kill:<br />
<div style="margin-left: 40px; margin-right: 40px;">- Not used in 5.1, but engine kill now affects all engines, instead of just the first one found. Might allow for multi-engine balance decisions in the future.</div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">INFOCARDS</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: lightgreen;" class="mycode_color">Added:</span> Added: 118 additional news articles (more pending implementation).</span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> 60+ new rumors in Leeds.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Infocards for the "Disintegrator" and "Witherer" turrets for the Agincourt, and the "Blunderbuss" defense mortar.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Alaska base infocards updated to current story.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> RGS faction name (and associated infocards) reverted back to Imperial Shipping. Rumours adjusted where necessary. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Rheinland Police faction name (and associated infocards) reverted back to Rheinland Federal Police. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Bering, all bases, asteroid fields, solars reviewed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cologne, all bases, asteroid fields, solars reviewed.  <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Frankfurt, all bases, asteroid fields, solars reviewed. Many new infocards added. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Galileo, Battleship Atum updated.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Hamburg, all bases, asteroid fields, solars reviewed. Many new infocards added.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Hudson, all bases, asteroid fields, solars reviewed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> New Berlin, all bases, asteroid fields, solars reviewed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omega-7, all bases, asteroid fields, solars reviewed. Many new infocards added.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omega-11, all bases, asteroid fields, solars reviewed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omega-58, all bases, asteroid fields, solars reviewed. Many new infocards added.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omicron Theta, all bases, asteroid fields, solars reviewed. Many new infocards added.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Ontario, all bases, asteroid fields, solars reviewed. Many new infocards added.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Pennsylvania, all bases, asteroid fields, solars reviewed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Sigma-15, all bases, asteroid fields, solars reviewed.    <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Stuttgart, all bases, asteroid fields, solars reviewed.  <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Thuringia, all bases, asteroid fields, solars reviewed. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Colorado, Battlecruiser Wyoming updated.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Galileo, Battleship Atum updated.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omega 41, Battleship Zuschen updated.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omicron Delta, Battleship Delos updated. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Shikoku, Fuchu Prison updated.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Omicron Theta Zoner fighter wreck names.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Eisenach infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Silver ore infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Languedoc star infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Gaian engines' infocards listing wrong top speed.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Golden Dragon Casino rumor referencing a nonexistent base.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Ile de France rumor infocard typo.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Weimar infocards.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Auxo GB turret infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Typo in the dark matter core infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Wendell Ice Field renamed to Weddell Ice Field.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Osaka infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Trade Lanes and Jump Gates now show properly show TRADE LANE and JUMP GATE in the F9 window.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SYSTEMS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Sigma-13 - New Berlin jumphole.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Sigma-13 - Sigma-17 jumphole.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New Tokyo orbit progression.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Many freeports now display their ships for sale outside and F9 reveals more information on these ships.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Ithaca Bar scene + 40 rumors.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Order Recon Cruiser visiting Corfu Station.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Sigma-19, Liner Samsara (dockable).<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Stuttgart, Karlsruhe Debris Field + wrecks.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Stuttgart, numerous wrecks.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Barrow Base Ship Dealer and new ship sellpoints.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Rheinland gunboat wrecks.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Dublin Gold Ore nebula.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New Dublin patrol paths.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> (Zoner) Militant IFF and ID added.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Minefield around the Dresden - New Berlin Jumpgate.<br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: lightgreen;" class="mycode_color">Added:</span> New system: Uncharted 6.</span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: lightgreen;" class="mycode_color">Added:</span> New system: Omega-58.</span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> Thuringia reworked.</span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> Connecticut reworked.</span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> Pennyslvania reworked.</span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> Ontario reworked.</span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> Sigma-15 reworked.</span> - <a href="https://www.youtube.com/watch?v=EWPzh32jap0" target="_blank" rel="noopener" class="mycode_url">Link</a><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> Frankfurt minor rework.</span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> Hamburg minor rework.</span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> Several systems upscaled in light of cruise speed buffs.</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;tSystems upscaled';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;tSystems upscaled';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />Systems upscaled</a></div><div class="spoiler_body" style="display: none;">- <span style="color: gold;" class="mycode_color">Changed:</span> Omicron Theta fully upscaled.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Chugoku fully upscaled.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Tohoku partially upscaled.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Tau-37 fully upscaled.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omega-41 fully upscaled.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Dresden partially upscaled.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omicron Alpha partially upscaled.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omicron Delta fully upscaled.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omicron Zeta fully upscaled.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Ontario fully upscaled.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omicron Kappa partially upscaled.</div></div><span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> Many system changes in the Sigmas.</span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> Many system changes in Rheinland and surrounding systems.</span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> All faction IFF infocards rewritten, allies, enemies updated. Competitors list added to corporate factions.</span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> Removed unused IFFs, including former guard IFFs.</span><br />
<span style="font-weight: bold;" class="mycode_b">- <span style="color: gold;" class="mycode_color">Changed:</span> Removed 41 unused IDs, updated all IDs in regards to the ID rework.</span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Slightly adjusted the universe map position of several systems.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Unstable jumpholes now permit all ships through as long as they have fewer than 650 cargo in their active hold.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Several Kepler QoL changes.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Several Inverness changes.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Minor Copernicus changes.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Minor Dublin changes.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Minor Leeds changes.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Minor Vespucci changes.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Minor Kansas changes.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Ryuujin sold at Yokohama. Sapporo now sells Kamome, Ahoudori, Heavy Tanker.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Leeds overhauled; LD-14 wreck removed, Glasgow debris field added, Glasgow wreck moved, Stokes wreck moved to Stokes field, Construction Site Depot renamed to Stokes Reconstruction Site.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Vagrant Lair now sells jump drives and hybrid cloaks, no longer sells nomad cloaks.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Zoner and Freelancer NPCs now have generic ranks.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Renamed several internal faction names to better match their current descriptive name.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> RPA ID tractor color.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Coronado - Barrier Gate Stations.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Sigma-13 - Newport Station.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omega-41 - Freeport 5.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Shikoku - Noshima Freeport.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Minor New Tokyo changes.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omega-7 - Ithaca Base.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> California - Fontana Freeport.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Sigma-13 - Sigma-15 jumpgate swapped to Sigma-13 - Frankfurt.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Atka Research Station area edited to reflect the story changes.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battlecruisers Tercio and Augusta retreated back home.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Moved the Galileo-Copernicus jumphole inside the Raiden cloud.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battleship Delos moved to Omicron Delta.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Bruchsal visual update.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> IDF-Burgundy jumphole re-located.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Amarillo base now permits all ships to dock.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Syracuse Base relocated from New York to Denver orbit.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battleship Zuschen relocated from Stuttgart to Omega-41.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Carrier Soltau relocated from Stuttgart to Hamburg.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Quality of life improvements in Omicron Theta, Delta, Zeta, Mu, Pi, Omega-41.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Outcast ship sellpoints reshuffled (Sabre is back on Malta).<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Durham moved back to Leeds orbit.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Scottsdale base relocated.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battlecruiser Lehigh relocated from Colorado to Ontario.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battlecruiser Yellowstone relocated from Coronado to California.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battlecruiser Tuscaloosa repositioned from California to Inverness.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cologne, Battleship Karlsruhe Debris Field + wrecks removed. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cologne, Cruiser Schwarzwald moved to Weisskugelfeld.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cologne, Geneva Base model updated. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> New Berlin, Wildau Station transferred to EFL Oil &amp; Machinery, model updated.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Minor New Tokyo changes.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omicron Delta, Battleship Delos deployed to Palau Ice Cloud.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omicron Theta, Freeport 9 model updated. Multiple wrecks added.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Several crashes caused by NPCs.<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;tList of crashes fixed';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;tList of crashes fixed';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />List of crashes fixed</a></div><div class="spoiler_body" style="display: none;">
New York<br />
Shikoku x2<br />
Omega-3<br />
Colorado x2<br />
Inverness<br />
Magellan x2<br />
Kyushu x2<br />
Edinburgh<br />
Cortez x2</div></div>- <span style="color: cyan;" class="mycode_color">Fixed:</span> Several non-referenced exclusion zones causing various issues.<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;tList of systems with incorrect exclusion zones';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;tList of systems with incorrect exclusion zones';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />List of systems with incorrect exclusion zones</a></div><div class="spoiler_body" style="display: none;">
Connecticut<br />
Dublin<br />
Sigma-15<br />
Ontario<br />
California<br />
Omega-41<br />
Thuringia</div></div>- <span style="color: cyan;" class="mycode_color">Fixed:</span> Added proper equipment to all Nomad stations and Lichtenfelde.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Essen Station now sells gunboat guns.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Battlecruiser Santander now sells Corsair snub guns.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Tau-61 debris field radiation damage.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Invergordon Pilgrim Liner clipping.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Northeim Base turned into Freital.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Schatten now sells the MND ID.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Added entry point buoys around Melun Station.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Cologne-Stuttgart IFF changed from neutral to Rheinland Police.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Added the ship dealer to Weimar.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Islay Base stray part moved to the base's vicinity.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Mining array sellpoint added to Hamburg.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Several capital ship fuses incorrectly assigned.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Ontario mission vignette spawning inside the sun.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Ronneburg quickdock lights added.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Gran Canaria information dealer.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Corsair ID added to Ciutadella.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Dresden collapsed jumphole in top left culled.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Sheffield Station now sells BHG technology.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Random Military NPCs in Sigma-13.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Random Military ID added to Battleship Altenburg.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Several misplaced Alaska weapon platforms.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> New Paris crash bug caused by an NPC.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Duplicate object entries in several systems.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Missing coalition npc last name.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Missouri now calls itself Missouri again.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> BIS NPCs spawning in Omega-48.<br />
- <span style="color: red;" class="mycode_color">Removed:</span> Arbitrary capital ship patrols ruining player interaction.<br />
- <span style="color: red;" class="mycode_color">Removed:</span> Frankfurt - New Berlin jumphole.<br />
- <span style="color: red;" class="mycode_color">Removed:</span> Curacao atmospheric entry point.<br />
- <span style="color: red;" class="mycode_color">Removed:</span> Antonio. He is gone now. I, Somb, am now taking over! Haha!<br />
</span></div>
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">CREDITS</span></span></span><br />
<br />
Developers:<br />
<dvz_me_placeholder id="0" /> - Coding<br />
<dvz_me_placeholder id="1" /> - Keeping It All Running<br />
<dvz_me_placeholder id="2" /> - Systems, NPCs, Infocards<br />
<dvz_me_placeholder id="17" /> - infocards<br />
<dvz_me_placeholder id="18" /> - Art<br />
<dvz_me_placeholder id="19" /> - Infocards<br />
<dvz_me_placeholder id="3" />  - Art, Balance, Economy<br />
<dvz_me_placeholder id="5" /> - Economy, infocards, Systems, NPCs<br />
<dvz_me_placeholder id="20" /> - Art, Models<br />
<dvz_me_placeholder id="6" /> - Art<br />
<dvz_me_placeholder id="7" /> - Balance, NPCs<br />
<dvz_me_placeholder id="8" /> - Systems, infocards, NPCs<br />
<dvz_me_placeholder id="11" /> - Encounters, NPCs<br />
<dvz_me_placeholder id="9" /> - Art, Systems<br />
<dvz_me_placeholder id="21" /> - Infocards<br />
<br />
Community:<br />
<dvz_me_placeholder id="22" /> - Infocards<br />
<dvz_me_placeholder id="23" /> - Infocards<br />
<dvz_me_placeholder id="24" /> - Economy<br />
<dvz_me_placeholder id="25" /> - Infocards<br />
<dvz_me_placeholder id="26" /> - Infocards, Economy <br />
<dvz_me_placeholder id="27" /> - Systems<br />
<dvz_me_placeholder id="28" /> - Infocards, Systems<br />
<dvz_me_placeholder id="29" /> - Infocards<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Infocard review project</span><br />
<dvz_me_placeholder id="30" /> - infocards<br />
<dvz_me_placeholder id="31" /> - infocards<br />
<dvz_me_placeholder id="32" /> - infocards<br />
<dvz_me_placeholder id="33" /> - infocards <br />
<dvz_me_placeholder id="34" /> - infocards<br />
<dvz_me_placeholder id="35" /> - infocards, art.<br />
<dvz_me_placeholder id="36" /> - infocards<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ADDITIONAL SOURCES</span></span></span><br />
<br />
<a href="https://nielsdewitte.be/VFExtra/" target="_blank" rel="noopener" class="mycode_url">VFX Textures from VFExtra</a><br />
Sounds from <a href="https://www.zapsplat.com/" target="_blank" rel="noopener" class="mycode_url">https://www.zapsplat.com/</a><br />
Sounds from <a href="https://freesound.org/" target="_blank" rel="noopener" class="mycode_url">https://freesound.org/</a><br />
Lava Textures from Freelancer HD Edition.<br />
VFX Textures from Freelancer Aftermath.<br />
</span></span></div>]]></content>
		<draft xmlns="http://purl.org/atom-blog/ns#">false</draft>
	</entry>
	<entry xmlns="http://www.w3.org/2005/Atom">
		<author>
			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=24452">Antonio</a>]]></name>
		</author>
		<published>2023-12-23T08:35:06Z</published>
		<updated>2023-12-23T12:04:01Z</updated>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/forums/showthread.php?tid=201248" />
		<id>https://discoverygc.com/forums/showthread.php?tid=201248</id>
		<title xml:space="preserve"><![CDATA[5.0 Hotfix 12 - Christmas Hotfix]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=201248"><![CDATA[<div style="text-align: justify;" class="mycode_align"><span style="font-family: Open Sans;" class="mycode_font"><span style="color: LightGrey;" class="mycode_color"><br />
<span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Discovery 5.0 Hotfix 12 - Christmas Hotfix.<br />
<br />
Highlights of the hotfix include changes to Omicron Theta and Sigma-17, continuing the story resolution from the last two official events, <a href="https://discoverygc.com/forums/showthread.php?tid=200788" target="_blank" rel="noopener" class="mycode_url">"The Arms Race"</a> and <a href="https://discoverygc.com/forums/showthread.php?tid=200880" target="_blank" rel="noopener" class="mycode_url">"Force of Arms"</a>'. Additionally, the muzzle cone change for all guns has been reverted, primarily affecting snub balance. The development team is in holiday mode at the moment, apologies things are taking even longer than usual to process. Happy holidays.</span></span> <br />
<br />
<div style="margin: 0 2% 0 2%;"><span style="font-family: Open Sans;" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ART</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Unique explosion effects for house capital ships.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Unique capital ship explosion effects for several non-house factions.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New generic explosion effects for all other capital ships.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New Outcast destroyer turret effect.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battleship Razor impact effect changed. <br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Praefect explosion effect changed to a Cruiser.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> IMG explosion effect changed to a cruiser.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Linked up Order cruiser turret effect to the Order turret.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">BALANCE</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Reduced collision damage by 2.5x (3.0 -&#x26;t 1.2) to make up for armor removal.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Muzzle cone angle reverted from 30 to 40.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Reverted the change: "Buffed turn rate of all class 1 - 4 (fighter) guns by 30 degrees (generally from 90 to 120)."<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Ragnar rebalanced. Hitbox remade, model improved, arcs improved.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cruiser missile balance changes: damage increased by 35%; power usage increased proportionally. Reduced seeker range and fov. Ammo reduced from 90 to 30.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battleship missiles updated in accordance with Cruiser missiles.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Fixed the Nomad Marauders &amp; Devastators.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Poltergeist engine changed from Rheinland Freighter to Rheinland Bomber.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Updated price of IMG &amp; Insurgency Cruisers as they previously still had BC-tier prices.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ECONOMY</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> HRC refinery changes: cooking rates reduced from 75-&#x26;t25 &amp; 150-&#x26;t50 (Basic and Advanced recipes respectively). HRC yield doubled. Fuel consumption doubled.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Black Market Augments icon issue.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Iridium Ore is no longer a 1-volume ore.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ENCOUNTERS / NPCS</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Updated Hokkaido encounters.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Magellan encounters difficulty nerfed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Dresden encounter difficulty nerfed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Aim accuracy of encounter Cruiser NPCs reduced across the board.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Sigma-15 encounters relocated (still in Sigma-15).<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Nerfed the amount of missile ammo NPCs carry.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Removed shield resistance modifiers from encounter NPCs. Shields adjusted.<br />
- <span style="color: red;" class="mycode_color">Removed:</span> Corsair encounter in Omega-5 removed.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">INFOCARDS</span></span></span><br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Amenta infocard fix.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Alaska wreck infocard fix.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Ragnar engine infocard fix.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SYSTEMS</span></span></span><br />
- <span style="font-weight: bold;" class="mycode_b"><span style="color: lightgreen;" class="mycode_color">Added:</span> Various changes regarding the Omicron Theta story arc:<br />
<div style="margin-left: 40px; margin-right: 40px;">- <span style="color: lightgreen;" class="mycode_color">Added:</span> Many wrecks around Freeport 9.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Freeport 9 model changed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Atka model changed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Freeport 9 IFF turned neutral, NPCs added to show it's a warzone, docking temporarily limited to Freighters only. Preparation for a follow up official event, Soon™.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> NPCs around Atka added, docking temporarily limited to Freighters only. Preparation for a follow up official event, Soon™.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Freeport 9 and Atka infocards to reflect the Theta story arc.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battlecruiser Vis, Tercio, Augusta infocards to reflect the Theta story arc.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battlecruiser Vis relocated next to Freeport 9.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battlecruiser Tercio relocated next to Atka.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battlecruiser Augusta relocated next to Atka.</div></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Gallic civilian guns added to New Haven.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Omicron Pi AI minefield given an entry point landmark.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> A little bit of new-ish music. Have fun running into it!<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Uncharted 5 is now even more hazardous.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> California - Pennsylvania unstable jumphole.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> California - Texas jumphole permits all ships again.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Inverness Hive's IFF changed from Nomad to Vagrant.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased LODs of several vanilla wrecks.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Livadia Shipyard moved back to Omicron Kappa.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cruiser Saschenwald relocated from Thuringia to Hamburg.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Several crashes in Hokkaido.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Ibiza model fixed.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Orkney - Tau-61 jumphole renamed to stop confusing people. It is not a Freighter-only jumphole.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Fixed an issue in Omega-5 regarding non-existent exclusion zones.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Primus now offers missions.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Increased the radius of exclusion zones around Kepler's jumpholes to prevent people getting instakilled upon entry.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Missions are now available in Manchester and Newcastle.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Omega-48 - Garvagh Husk is no longer destructible.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Omega-7 - Elbe Border Fortress station geometry fixed.<br />
</span></div>
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">CREDITS</span></span></span><br />
<br />
<dvz_me_placeholder id="0" /> - Coding<br />
<dvz_me_placeholder id="1" /> - Coding, Systems, Keeping It All Running<br />
<dvz_me_placeholder id="9" /> - Coding, Systems<br />
<dvz_me_placeholder id="3" />  - Balance, Economy<br />
<dvz_me_placeholder id="5" /> - Story, Economy<br />
<dvz_me_placeholder id="7" /> - Balance<br />
<dvz_me_placeholder id="8" /> - System<br />
<dvz_me_placeholder id="11" /> - Art, Encounters<br />
<dvz_me_placeholder id="2" /> - Systems<br />
<dvz_me_placeholder id="6" /> - Art<br />
<dvz_me_placeholder id="19" /> - Story<br />
<dvz_me_placeholder id="37" /> - Events, Story<br />
<dvz_me_placeholder id="22" /> - Infocards<br />
</span></span></div>]]></content>
		<draft xmlns="http://purl.org/atom-blog/ns#">false</draft>
	</entry>
	<entry xmlns="http://www.w3.org/2005/Atom">
		<author>
			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=25973">Wildkins</a>]]></name>
		</author>
		<published>2023-11-30T21:48:41Z</published>
		<updated>2023-11-30T21:48:41Z</updated>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/forums/showthread.php?tid=200869" />
		<id>https://discoverygc.com/forums/showthread.php?tid=200869</id>
		<title xml:space="preserve"><![CDATA[5.0 - Hotfix 10]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=200869"><![CDATA[<div style="text-align: justify;" class="mycode_align"><span style="font-family: Open Sans;" class="mycode_font"><span style="color: LightGrey;" class="mycode_color"><br />
<span style="font-style: italic;" class="mycode_i">(n.b. This patch was deployed on November 25th, 2023.)</span><br />
<br />
<span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Discovery 5.0 Hotfix 10</span></span><br />
<br />
<div style="margin: 0 2% 0 2%;"><span style="font-family: Open Sans;" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ART</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Polish and geometry edits to the Anubis and Defender models.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Splitter muzzle now uses a matching blue FX, and the LF Skyrail now uses its vanilla FX.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ENCOUNTERS / NPCS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Large indicator lights on boss encounter NPCs.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> NPC AI tweaked; Gunboat Razors replaced with Pulses in NPC loadouts.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Encounters will now reinforce themselves over time.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">INFOCARDS</span></span></span><br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Duplicate entries in Uncharted 05.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SYSTEMS</span></span></span><br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Several rare CTDs related to patrol paths.<br />
</span></div>
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">CREDITS</span></span></span><br />
<br />
<dvz_me_placeholder id="1" /> - Keeping It All Running<br />
<dvz_me_placeholder id="2" /> - Systems<br />
<dvz_me_placeholder id="3" />  - Art<br />
<dvz_me_placeholder id="7" /> - Balance, NPCs<br />
<dvz_me_placeholder id="8" /> - Systems<br />
<dvz_me_placeholder id="11" /> - Encounters, NPCs<br />
<dvz_me_placeholder id="9" /> - Art, Systems<br />
</span></span></div>]]></content>
		<draft xmlns="http://purl.org/atom-blog/ns#">false</draft>
	</entry>
	<entry xmlns="http://www.w3.org/2005/Atom">
		<author>
			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=25973">Wildkins</a>]]></name>
		</author>
		<published>2023-11-25T00:47:27Z</published>
		<updated>2023-11-25T15:51:09Z</updated>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/forums/showthread.php?tid=200723" />
		<id>https://discoverygc.com/forums/showthread.php?tid=200723</id>
		<title xml:space="preserve"><![CDATA[5.0 - Hotfix 9]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=200723"><![CDATA[<div style="text-align: justify;" class="mycode_align"><span style="font-family: Open Sans;" class="mycode_font"><span style="color: LightGrey;" class="mycode_color"><br />
<span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Discovery 5.0 Hotfix 9</span></span><br />
<br />
<div style="margin: 0 2% 0 2%;"><span style="font-family: Open Sans;" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ART</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New animated docking bay for Pilgrim Liner solars by <dvz_me_placeholder id="3" />, coming to Player Ships Soon &#153;.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Combined duplicate HN-series and (mislabeled) VP-series heavy transport engines as the HN-series. <br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Dublin main menu sequence throwing FLSpew errors.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Hegemon having an extra engine nozzle burning the pilot alive.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> SUPERSONIC having no projectile.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Ripper using Splitter FX instead of vanilla FX.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Cruiser Ion Blaster missing FX.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">BALANCE</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Hyperspace Matrix, Jump Drive, and three Docking Module slots for the Barge.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Docking modules now function on liners.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Fighter-bomber powercore capacity reduced by 10,000.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased powercore usage of Marauder Torpedo Turret by 20%.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased powercore usage of Devastator Torpedo Turret by 15%.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Reduced Cruiser solaris turrets &amp; variants' power usage by 10%.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Turn rate of fighter guns (Class 1- 4) increased from 90 to 120 degrees / sec.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Collector, Bull Dog, and Gitano (Junker line) can now mount mining arrays.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Harrier downscaled by 5%.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Some legacy PoB models still using old health values.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Cruiser Cerberus and Disintegrator turrets' range reduced from 2.8k to 2k, matching the other 360 degree cruiser heavy turrets.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Bustard turret view camera adjusted.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Nomad Gunboat wing turrets now fire 360 degrees.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Legacy Marduk having a much too large powercore regen rate.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODING</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> /bountyscan command, which prints the currently targeted ship's ID, IFF, ship type, and name, alongside a timestamp.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Mobile Docking command aliases added.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ECONOMY</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Hidden Cardamine, Nox, and Artifacts commodities implemented as PoB products. They will outwardly display as 'Consumer Goods' but otherwise sell in the same locations as normal. The infocard description of the commodity will indicate that it is, in fact, contraband.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Neon commodity, sold on Planet Erie, with the same consumers as Helium. Intended as new player commodity for pure trading, alongside Helium as the mining commodity.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Helium is now purchased by all shipyards and many industrial stations.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Econ data for Battleship Thebes.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Rheinland Lawful and Blackmarket weapons now sold at all Bundschuh bases.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Lodouve Space Port now resells Basic Alloy.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Boulougne Base now resells Robotics.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cruiser Commander price increased from 50/u to 80/u.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Akabat now re-sells Water rather than producing it.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Escopeta price reduced from 91,850 to 30,616.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Obsolete HFBC turret sellpoints removed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Kreuzberg now re-sells Black Market Munitions rather than producing it.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Issue preventing Oder Shipyard economy from loading.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Various commodity assignment typos.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Bielefeld Base (for real this time).<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Kamakura having no economy.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ENCOUNTERS / NPCS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Dozens of variant encounters to existing encounter sets, including rare chances of boss NPC encounters.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Swapped the Magellan-Leeds jumphole's bomber NPC spawns from a pop zone to a patrol path to lower the chances of ships spawning on top of jumping-in players.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Tweaked AI to make them more consistent and prevent them from getting stuck in a dodge loop.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Simplified encounter NPC loadouts and capital ship survivability.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Several NPCs still dropping outdated Premium Scrap / other removed cargo.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Molly Greyhounds now use Adv. Debilitators instead of Gaia's Angels.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">INFOCARDS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Infocards for Concealed Artifacts, Cardamine, and Nox as Consumer Goods.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New infocard for Rheinland VP-series engines.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Large ship designation and names for UC liners / gunboats.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Kishiro - GMG empathy is now positive and reciprocal.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> 3 updated infocards in Kyushu.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> 20 updated infocards in Thuringia.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> 14 updated infocards and 2 new infocards in Hamburg.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Natter Zwei listed as a Laser Cannon.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> TPR-PRP-105 engine infocard. <br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> SNACs still displaying needing a special weapon slot.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Replaced several references to "BowEx" with "Bowex".<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SYSTEMS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New System: Uncharted 5.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Race track outside Shikoku's Golden Dragon Casino.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Experimental racetrack outside Cologne's Heisenberg Research Station.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Battleship Westfalen as a museum ship to Oder Shipyard / The Ring.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Ship Dealer NPCs to Kamisu, Kamakura, and Kagoshima.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Ambient NPCs to Tau-23 around the Tau-31 JG, and around the following reworked JHs:<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Jumpholes around Rheinland and lower Liberty reworked:<br />
<div style="margin-left: 40px; margin-right: 40px;">- Unknown exit point returned to Pennsylvania.<br />
- Magellan-Vespucci jumphole re-added.<br />
- Pennsylvania-Texas jumphole added.<br />
- Kansas-Texas jumphole removed.<br />
- Hamburg-Frankfurt jumphole added.<br />
- Frankfurt's jumpholes repositioned.<br />
- Hamburg-New Berlin jumphole de-stabilized.<br />
- Zurich-Champagne unstable jumphole added.<br />
- Zurich-Cologne jumphole added.</div>
- <span style="color: gold;" class="mycode_color">Changed:</span> Pennsylvania and New Tokyo race tracks moved to a more appropriate locations and improved.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Kagoshima Depot reverted to its pre-asteroid model.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Buffed nomad weapon platforms in Omicron Iota / Psi / Major.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Removed asteroid zone bands from mining zones in Sigma-15 and Coronado.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Duplicate Planet Prades removed from Roussillon.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Station geometry fixed to allow easier undocking at Cannes, Bourg-en-Bresse, Salbris, Falkland, and Redcarr.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Cleaned up station geometry at Isehara and Freeport 11.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Planet Longerich thunderstorm orb moved to the planet.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Akegatas at Osaka no longer targetable.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Madeira IMG Cruiser now shoots at hostiles.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Re-added missions to Tau-61, Orkney, Omega-5, Champagne, Provence, and Baffin.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Mining zone now more visible on Omega-7 navmap.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Several crashes in Cortez, Tau-23, and New Berlin.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Removed the old, unused Omega-48 mining field.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Planet Vespus in Omicron Theta and Planet Iridescencia in Vespucci's atmosphere range increased to prevent accidental instakills.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Omega-55, Omicron Pi, and Copernicus exit holes now allow all ships to prevent ships getting stuck.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Dublin's north asteroid field no longer affects sensors.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Slight positioning issues of systems on nav-map.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Zurich-Cologne JG icon changed from Rheinland to Gallia.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Tau-44 water and scrap mining fields activated.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Yorkshire Scrap Field activated. <br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Nomad Reactor shooting with a single Adv. Starbeam.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Hands of the poor dealer on Lichtenfelde.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Stokes trade lane naming.<br />
</span></div>
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">CREDITS</span></span></span><br />
<br />
<dvz_me_placeholder id="0" /> - Coding<br />
<dvz_me_placeholder id="1" /> - Coding, Systems, Keeping It All Running<br />
<dvz_me_placeholder id="2" /> - Systems, Balance<br />
<dvz_me_placeholder id="3" />  - Balance, Economy<br />
<dvz_me_placeholder id="5" /> - Story, Economy<br />
<dvz_me_placeholder id="7" /> - Balance<br />
<dvz_me_placeholder id="8" /> - System<br />
<dvz_me_placeholder id="11" /> - Art, Encounters<br />
<dvz_me_placeholder id="9" /> - Coding, Systems<br />
<br />
Rheinland infocard update:<br />
<dvz_me_placeholder id="31" /> <br />
<dvz_me_placeholder id="24" /><br />
<dvz_me_placeholder id="32" /> <br />
<dvz_me_placeholder id="33" /> <br />
<dvz_me_placeholder id="36" /> <br />
<br />
Uncharted 05 infocards:<br />
<dvz_me_placeholder id="24" /> <br />
<dvz_me_placeholder id="35" /> <br />
<dvz_me_placeholder id="38" /> <br />
</span></span></div>]]></content>
		<draft xmlns="http://purl.org/atom-blog/ns#">false</draft>
	</entry>
	<entry xmlns="http://www.w3.org/2005/Atom">
		<author>
			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=23281">Haste</a>]]></name>
		</author>
		<published>2023-10-23T11:54:03Z</published>
		<updated>2023-10-23T11:59:55Z</updated>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/forums/showthread.php?tid=199845" />
		<id>https://discoverygc.com/forums/showthread.php?tid=199845</id>
		<title xml:space="preserve"><![CDATA[5.0 - Hotfix 5]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=199845"><![CDATA[<div style="text-align: justify;" class="mycode_align"><span style="font-family: Open Sans;" class="mycode_font"><span style="color: LightGrey;" class="mycode_color"><br />
<span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Discovery 5.0 Hotfix 5</span></span><br />
<br />
<div style="margin: 0 2% 0 2%;"><span style="font-family: Open Sans;" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ART</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New, custom visual and sound effects for Solaris (capital) turrets.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New visual effects for Unione Corse gunboat turrets.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Ship dealer icon for the Coalition Heavy Transport.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Icons for the AWES- and =CR= official faction IDs.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Order / Liberty Battlecruiser Turrets now use a much smaller turret model.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Hogosha Gunboat cockpit from the Kusari Gunboat cockpit to a Generic Capital cockpit.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Samura Liner cockpit model changed from the Bretonia Freighter cockpit to a generic capital cockpit.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Upscaled the Outcast Heavy Transport engine's effects.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Cruise charge sound cutting off too early on CNO-U and CNO-X Heavy Transport Engine.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Heavy tanker engine hardpoint names, giving the ship the correct number of engine nozzles.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Extra Asteroid Miner (Hegemon) engine burning the pilot alive.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Barracuda using the Hammerhead's ship dealer icon.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Heavy Lifter engine nozzle count now matches number of engines on the ship.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Flipped UVs on the Samura Liner's hardpoints.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Blood Dragon "Yari" Freighter now has red cockpit glass so that its cockpit interior is no longer invisible.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Blood Dragon "Yari" Freighter overlapping HpHeadLight hardpoints; now also includes a second HpHeadLight in its ship dealer package.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">BALANCE</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Salepoints for Battleship Siege Cannons.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Supernova Antimatter Cannons now deal +40% damage to Cruiser, Battlecruiser &amp; Battleship shields.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Bomber Shield adjustments: increased anti-fighter weapon weakness from 50% to 100%. Regular bomber shields' recharge/capacity increased from 228.75/6860 to 309.33/9280; Heavy bomber shields' recharge/capacity increased from 285.9/8580 to 388/11640.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased Bombers' shield battery counts (now equal to nanobots^1.175 instead of nanobots^1.115).<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Mistral (Noir) upscaled by 15%. Shield class increased from 1 to 2.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Made the Camera Ship and Scanner, Mining and Repair drones class 0 so they're seen as light fighters.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> ROSETHORN codename stats revamped.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> SILVER STAR codename stats revamped, name changed to QUASAR.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Shirogane armor &amp; nanobot count reduced.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Gallic Frigate rebalanced: Armor increased from 580000 to 670000; Shield Battery count reduced from 4000 to 0; Powercore capacity reduced from 1080000 to 720000; Powercore recharge increased from 26250 to 35000.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Improved the position of the Heavy Lifter's thruster hardpoint.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased the turn rate of Battlecruiser Primary Turrets (Pulses included) from 25-30 to 75 degrees per second.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Jumpdrives, Hyperspace Matrices, Survey Modules &amp; Docking Modules can no longer be destroyed using explosion damage.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cloaking Devices now have similar hitpoint values as Countermeasure Droppers, making them more robust against explosion damage (but less robust against direct hits, should those occur).<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Claymore Missile Launcher ammo increased from 800 to 4000. Ammo cost reduced from 7 to 2 credits.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Claymore Forward Guns that were lacking in efficiency are now vastly more efficient.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Hellfire Rocket Pod velocity decreased from 550ms to 450ms, dispersion increased to 3 from 2.75. Ammo cost reduced from to 5 to 2 credits.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Abbadon dispersion angle increased from 2 to 2.5.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> The Gaian "Panther" Bomber having a second HpEngine where there should have only been a thruster hardpoint. Also did some slight clean-up of the mesh itself.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> The Hawk can now mount Fighter Heavy Weapons.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Bases no longer sell 'fake' jump drive batteries.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Hagane now comes with a VHF shield.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ECONOMY</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Reduced the material costs of a variety of PoB factory construction recipes.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Atka now sells Pharmaceuticals.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased the value of Prototype Components from 25 to 520 credits.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Changed the prices of various fighter missile launchers and their ammo to be a little more uniform.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> QUAKE Gunboat Turret factory recipe now actually produces a QUAKE Gunboat Turret.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ENCOUNTERS / NPCS</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Reduced the number of CMs NPCs have, so fewer drop in space. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Reduced the range at which NPCs drop mines.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Added a Boss Battleship to the Hessian encounter.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Corsair encounters updated &amp; difficulty increased.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Bretonia encounter is now more unique and difficult.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Adjusted the armor upgrades on some encounter's heavy battleships.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased the hitpoints of the Corsair base in the Omega-5 encounter.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> NPC bomber torpedo explosion radius reduced from 77 to 40.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Removed Cruise Disruptors from most NPCs.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased encounter profitability.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Encounter bomber AI updated.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Rheinland Carrier not spawning in RM encounter.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Liberty Carrier not spawning in Liberty encounter.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">INFOCARDS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Toulouse Orbital Debris Field infocard.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cruisers, Battlecruisers and Battleships's statistics infocards now list how far they strafe in 2 seconds, rather than 0.5.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Improved the Base Construction Platform's infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Mislabeled Gallic missions stating they are against Gallic Navy ships when instead they are missions against Royalists.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Highly physically <span style="font-style: italic;" class="mycode_i">improbable</span> Omega-41 neutron star mass and radius.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Federalists removed from a few Rheinland IDs referencing them.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Liberty Light Gunboat Turret's infocard claiming to use less power than regular turrets while in reality consuming more power.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Incorrect faction names in missions for a variety of factions.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SYSTEMS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Omega-41 flavor wreck.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Gaian women.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Tau-37 - Alpha debris field exclusion zone.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> The Asteroid Miner (Hegemon) can now be bought in Bretonia on Redcarr Production Facility &amp; in Kusari on Isehara Refinery.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Adjustment to Newcastle's red nebula lane exclusion zone so fewer asteroids are in the way.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Luxury Liner Hubble given loot.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> The Malta Docking Ring can no longer be destroyed by dealing damage to it, and instead is destroyed immediately upon being spotted or undocked from.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Reduced the amount of Prototype Components dropped from static wrecks.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Tau-37 - Alpha jumphole given an exclusion zone.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Secundus Outpost now sells AI equipment.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> The Eagle (Damaged) is now available on Bornholm Depot.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Removed Shonan Base trader fixture.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Shuffled around various ship salepoints to improve ship availability.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Re-added LD-14 lane exclusion zone.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Pilgrim salepoints displayed incorrectly in FLStat.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Languedoc nebulae and fields' infocards.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Undocking a Barge from Mecklenburg should now be easier.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Leeds planet smog infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> New Tokyo navmap issues.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Updated Magellan system information.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Updated various systems' system information.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Sigma-17 to Sigma-19 jumpgate IFF changed from Samura to GMG.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Omega-52 is no longer labeled as Edge World, now labeled as <span style="font-style: italic;" class="mycode_i">Omega</span> Edge World.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> New London Atmosphere is no longer labeled as being in 'Unknown', now correctly labeled as being in Bretonia.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Tau-61 is no longer labeled as being a Border World, now labeled as being a Tau Edge World.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> A number of System infocards updated to 2023.<br />
</span></div>
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">CREDITS</span></span></span><br />
<br />
<dvz_me_placeholder id="0" /> - Coding<br />
<dvz_me_placeholder id="1" /> - Coding, Systems, Keeping It All Running<br />
<dvz_me_placeholder id="2" /> - Systems, Balance<br />
<dvz_me_placeholder id="39" /> - Systems<br />
<dvz_me_placeholder id="3" />  - Balance, Economy<br />
<dvz_me_placeholder id="5" /> - Story, Economy<br />
<dvz_me_placeholder id="6" /> - Art<br />
<dvz_me_placeholder id="33" /> - Systems<br />
<dvz_me_placeholder id="7" /> - Balance<br />
<dvz_me_placeholder id="11" /> - Art, Encounters<br />
<dvz_me_placeholder id="9" /> - Art, Systems<br />
</span></span></div>]]></content>
		<draft xmlns="http://purl.org/atom-blog/ns#">false</draft>
	</entry>
	<entry xmlns="http://www.w3.org/2005/Atom">
		<author>
			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=23281">Haste</a>]]></name>
		</author>
		<published>2023-10-16T23:58:21Z</published>
		<updated>2023-10-16T23:59:22Z</updated>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/forums/showthread.php?tid=199587" />
		<id>https://discoverygc.com/forums/showthread.php?tid=199587</id>
		<title xml:space="preserve"><![CDATA[5.0 - Hotfix 4]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=199587"><![CDATA[<div style="text-align: justify;" class="mycode_align"><span style="font-family: Open Sans;" class="mycode_font"><span style="color: LightGrey;" class="mycode_color"><br />
<span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Discovery 5.0 Hotfix 4</span></span><br />
<br />
<div style="margin: 0 2% 0 2%;"><span style="font-family: Open Sans;" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ENCOUNTERS / NPCS</span></span></span><br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> NPCs no longer drop 90 Javelin Missile Launchers.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODING</span></span></span><br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> PoBs no longer crash the server every sixty seconds.<br />
</span></div>
<br />
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">CREDITS</span></span></span><br />
<br />
<dvz_me_placeholder id="0" /> - Coding<br />
<dvz_me_placeholder id="7" /> - Balance<br />
</span></span></div>]]></content>
		<draft xmlns="http://purl.org/atom-blog/ns#">false</draft>
	</entry>
	<entry xmlns="http://www.w3.org/2005/Atom">
		<author>
			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=23281">Haste</a>]]></name>
		</author>
		<published>2023-10-16T22:49:13Z</published>
		<updated>2023-10-16T22:49:13Z</updated>
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		<id>https://discoverygc.com/forums/showthread.php?tid=199586</id>
		<title xml:space="preserve"><![CDATA[5.0 - Hotfix 3]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=199586"><![CDATA[<div style="text-align: justify;" class="mycode_align"><span style="font-family: Open Sans;" class="mycode_font"><span style="color: LightGrey;" class="mycode_color"><br />
<span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Discovery 5.0 Hotfix 3</span></span><br />
<br />
<br />
<div style="margin: 0 2% 0 2%;"><span style="font-family: Open Sans;" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ART</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Contact list player name font changed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cruiser Ion Blasters now have a new effect.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Fighter and freighter explosion fuses are now more varied.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> CSV switched to a better cockpit model.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">BALANCE</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Gunboat, Cruiser and Battleship Siege Cannons. These weapons are balanced for regular PvP, but will be able to damage PoBs during sieges after a (near) future PoB siege rework.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> A Junker Freighter Engine to the CSF's ship dealer package.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Junker Freighter Engine now sells on Junker bases.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> ASMD damage decreased by 20%.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> ASMFD hull damage decreased by 20%; shield damage increased by 20%.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Player Owned Bases health values updated for future siege rework.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Outcast Gunship mass slightly increased, agility slightly reduced.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> 'Light' Fighter Missiles' damage reduced by 10%.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Hellfire Rocket Pod damage doubled, ammo increased from 800 to 4000.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Scorcher Bombs &amp; Neutralizer Bombs now do 10% more damage.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Fighter &amp; Bomber gun power usage formula adjusted to weigh alpha damage and velocity more heavily. In addition, significant dispersion now lowers power usage more than it did before.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Mining Drone mining laser price set to 0 so it cannot be sold or transferred.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> CSF chase &amp; turret view cameras improved.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> ASMFD Railgun hit points further increased to match other Bomber Heavy Weapons.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ECONOMY</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Synth Paste recipes to Hydroponics Bay. Bonuses for Freelancers, Synth and Zoners.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Refined HRCs now sell for at least 3x their base price, rather than 2x, increasing refining profitability.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Hydroponics Food Rations recipe bonuses expanded; Freelancers, Bowex, Farmer’s Alliance, Gateway, IDF, Samura.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Military Salvage reclamation bonuses expanded; ALG, BMM, Bowex, Bristol, Core, Corsairs, DHC, DSE, EFL, GMS, Hessians, IMG, Junkers, Kishiro, Kruger, Outcasts, Order, RGS, Samura, Zoners.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Halved most module construction requirements.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Halved most non-CODE equipment manufacturing requirements.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Durban no longer resells Light Arms, making it a viable destination.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Profit outliers for extremely short routes.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Molybdenum now behaves like an 'HRC', as intended.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Typos in the economy source file(s) resulting in missing commodity buy/sale points.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> A number of errors with manufacturing recipes.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ENCOUNTERS / NPCS</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Fighter NPC AI has been fixed and improved.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> NPCs should no longer drop mines while passing other NPCs or players quite as often.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> NPCs AI updated to encourage mine use in different ways.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> NPCs are not equipped with railguns as often anymore.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Missions NPCs will now use missiles and torpedoes.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> NPCs carrying 11 Wasp CD Launchers or 3 Fortress CM Launchers.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Outcast Gunboat NPCs no longer drop 595 H-Fuel.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">INFOCARDS</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Deployable container description now notes that blowing it up allows for tractoring it back in.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Valletta Shipyard mistakenly referred to as Valetta.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Corsica NPCs no longer believe they are actually on Valletta Shipyard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> TREMOR infocard typo.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SYSTEMS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Wrecks to Sigma-15 debris field.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Gunboat equipment now sells on Freeport 6.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> CSV now sells on Rochester. The Bulldog previously sold there now sells on Allentown.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> IDF, GMS, EFL &amp; Royalists no longer use GNS as their large ship prefix.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> All Scrap Metal fields in Gallia that were disabled are now enabled.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Alaska minefields tweaked.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Mines and gas pockets' detection radius increased to 80.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Ile-de-france debris music removed in front of New Paris.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Malta debris music removed.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Many duplicate or misplayed bar/station NPCs.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Sigma-15 nebula/field visual errors.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Excessive radiation damage in Uncharted 3.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Undocking from Wichter Station no longer places you as close to the station.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Many more issues with Wichter Station, ranging from NPCs to infocards.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Sigma-15 - Frankfurt jumphole rotation.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Cadiz given a proper exclusion zone.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Meadville Ice Field not dropping water.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Removed outdated news items from bases.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Missing news icon.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Champagne pop zone.<br />
<br />
</span></div>
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">CREDITS</span></span></span><br />
<br />
<dvz_me_placeholder id="0" /> - Coding, Systems, Story, Economy<br />
<dvz_me_placeholder id="1" /> - Coding, Systems, Keeping It All Running<br />
<dvz_me_placeholder id="2" /> - Systems, Balance<br />
<dvz_me_placeholder id="39" /> - Systems<br />
<dvz_me_placeholder id="3" />  - Balance, Art<br />
<dvz_me_placeholder id="5" /> - Story, Economy<br />
<dvz_me_placeholder id="6" /> - Art<br />
<dvz_me_placeholder id="33" /> - Systems<br />
<dvz_me_placeholder id="7" /> - Balance<br />
<dvz_me_placeholder id="11" /> - Art, Encounters<br />
<dvz_me_placeholder id="9" /> - Systems<br />
</span></span></div>]]></content>
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		<author>
			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=25973">Wildkins</a>]]></name>
		</author>
		<published>2023-10-15T02:11:53Z</published>
		<updated>2023-10-15T04:56:22Z</updated>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/forums/showthread.php?tid=199502" />
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		<title xml:space="preserve"><![CDATA[5.0 - Hotfix 2]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=199502"><![CDATA[<div style="text-align: justify;" class="mycode_align"><span style="font-family: Open Sans;" class="mycode_font"><span style="color: LightGrey;" class="mycode_color"><br />
<span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Discovery 5.0 Hotfix 2</span></span><br />
<br />
<br />
<div style="margin: 0 2% 0 2%;"><span style="font-family: Open Sans;" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ART</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> [KNF] ID icon.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> 46th ID icon.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New Escopeta effect by <dvz_me_placeholder id="11" /><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New Ignis (fmr. Salamanca Mk III) effect by <dvz_me_placeholder id="11" /><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New FX for Akhetaten and Liberty Dreadnought reactor by <dvz_me_placeholder id="40" />.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New Gunboat Pulse FWG FX by <dvz_me_placeholder id="40" /> <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Reduced the CSV conveyor and Rock Badger "chomp" sound volume.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Added and tweaked several cockpit files to a few more ships for more quality of life.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Rogue and Molly Bloodhounds and Wolfhounds have proper light hardpoints.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Updated Zoner Osprey icon.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Readded Tsuyo icon.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Coalition Gunboat arcs improved.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Several ships having either no engine nozzles (Aubrac), too few engine nozzles (Base Construction Platform, Hegemon, Dunkirk, Heavy Tanker, Persephone, Panther, Warwick), or too many nozzles (Shihai, Komainu, Cyclone).<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Insurgency Cruiser centrifuge animation.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Fixed zapper weapon platforms in missions having an invisible firing effect.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Bretonia Dreadnought docking made slightly better.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Akhetaten light hardpoint overlap.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">BALANCE</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> 'Light' fighter missiles given 7.5 detonation distance, 20% increased damage and power usage.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Bomber shield capacity and regeneration rate increased slightly.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cruiser powercore recharge increased by 5,000 across the board.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cruiser shield recharge decreased slightly, capacity increased very slightly.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battlecruiser Heavy speed and range changes, and Sunwreath efficiency nerf, reverted from Hotfix 1.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battlecruiser and Battleship shield regen, rebuild time, and in some cases capacity reduced. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battlecruiser shield generator components now have an extra 25% hitpoints. Destruction now causes damage equal to the hitpoints of the generator itself.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased the detonation distance of the Wasp CD from 10 to 12.5. Changed its acceleration and lifetime to the old Mosquito CD.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Balanced the stats of the Tundra FWG to be a lower refire version of the LSC's FWG.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased the ASMFD Heavy Railgun HP from 450 to 2680.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased Ravager (Gunboat) Mine energy damage from 52,500 to 87,500.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Changed the Escopeta to be 4.00 and reduced its dispersion to 2.5.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased Cruiser Storm Cannon power usage by 55%.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Removed Neutralizer Bomb damage multiplier against Gunboats.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Reduced efficiency of Nomad Gunboat Blaster to be in line with the normal Gunboat Impact.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Gave the Taurus two fighter heavy slots.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Asco Torpedo removed from New Haven, made into an internal equipment item. Ammo now has no level requirement.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Samura Liner powercore capacity reduced from 2,287,500 to 1,912,500 and recharge reduced from 83,750 to 63,750.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Akhetaten powercore capacity reduced from 2,925,000 to 2,550,000 and recharge increased from 77,500 to 85,000.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> All thruster cargo space usage reduced to 0.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Orthrus Cruiser Turret model now has a 360 degree arc.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> All 360 degree cruiser guns have 2,000 range. Non-mortar non-360 guns receive 2,250 range. Light Mortars receive 3,000 range.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Renzu Liner now mounts the correct engine, and is no longer hyperspeed-capable.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Gaian, Nomad, Gallic, and Maquis cruisers given proper amount of shield batteries.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Heavy Weapon slots on the Camara are now symmetrical.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Updated the Claymore to have the same FWG class as its guns so it can use its own guns. Also buffed the Claymore FWG so that it's actually good.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Starflier family fuses.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Persephone re-hitboxed and should be able to better transit jumpholes.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Incorrect shield on Evocatus package causing a CTD when purchased and undocked.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Technocracy Light Gunboat Shield is now appropriately light.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Amaterasu Liner docking properties now set appropriately.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Falcon Turret is now 2.0, matching Falcon.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Falconet Turret range now matches Falconet.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Bastard Culverin II Turret is now 2.0, matching Bastard Culverin II.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Bastard Culverin Turret range now matches Bastard Culverin.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Vulture 4 Turret is now 8.33, matching Vulture 4.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Vulture 5 Turret is now 2.0, matching Vulture 5.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Reaper IV Turret is now 650m/s.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Reaper IV damage increased by 1 to match turret.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Grim Reaper damage increased by 1 to match turret.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Scythe II Turret range increased to match Scythe II.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Enforcer II Turret range decreased to match Enforcer II.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Anomaly Scanner 'nerfed' damage.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODING</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Faction name to players in contact list.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Prevented the "D3DERR_INVALIDCALL" error spam from occurring in FLSpew.txt<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Selling the deployable mining container after mining with it no longer kicks you for cheating.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Cloak DIsruptor flares properly stack now.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ECONOMY</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Cardamine Cartridges and Inert Artifacts implemented, as standard commodities produced by major Cardamine/Artifact midpoints.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Azurite Gas fields re-implemented.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Cracking Catalysts implemented.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Fire Pearls implemented.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Synth Paste implemented.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Uranium implemented.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Aubagne ship dealer added, selling the Moonbeam, Sunbeam, and Eclipse.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Gjallarbru ship dealer added, selling the Loki Mk. II, Odin Mk. II, and Thor Mk. II.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Contraband system expanded to include extended lawful sellpoints, and new unlawful and quasilawful destinations.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Human cargo overhauled: internal house passenger networks, inter-house connections, luxury/resort connections, research and high tech connections, and a prisoner/criminal update.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Shipping platforms and resale hubs expanded, providing enhanced access to useful POB goods.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Engine Components now produced in Gallia, Rheinland, and Kusari, rather than at all shipyards.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Toxic Waste and Scrap Metal prices now calculated by proximity to nearest mineable field.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Niigata Star Yards commodities moved to Niigata Star City.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Many more minor and major alterations to existing commodities!<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Reduced Omicron Gamma artifact mining rate.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Removed Artifacts from the Napo Nomad Asteroids in Omicron Theta.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Dounby Station now sells ships: the Annapurna, Dromedary, and Voyager.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Significantly increased the base values of Uncharted materials.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Silver moved to Omega-7.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Ravager Mine dropper price increased from 4,254 to 57,400.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Military Salvage base price increased from 2 to 25.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Xeno Relics base price increased from 2 to 247.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Scraper and Surveyor prices lowered to match their class.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Samura ID now sold on Planet Junyo.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Battleship Alma now sells the Avenger, Defender, and Patriot.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Jaguar sell-point re-added at Lavars.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Orchid sell-point re-added at Morioka, alongside the LF and VHF.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Drydocks without commodity traders no longer claim to sell mining containers.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Lavars, Lodeve, and Montelimar now sell appropriate equipment and contain appropriate NPCs befitting their affiliation.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Information costs reduced by 100 in line with other economic changes for 5.0.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ENCOUNTERS / NPCS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Sirius Credit Cards added to high-risk encounters.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Better gun usage for encounter station AI.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Reduced the gun accuracy of all AI to make them less vicious.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> NPCs now slide more often when dodging.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Improved encounter capital NPCs dodging.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> NPCs BCs now use the new cruiser thrusters.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Molly Guard NPCs replaced with Mollys.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Molly and Zoner female NPCs now have voicelines and animations.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">INFOCARDS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Tau-61 infocards by <dvz_me_placeholder id="41" />, <dvz_me_placeholder id="42" />, and <dvz_me_placeholder id="43" />.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Switched out the Bactrian infocards for its vanilla ones.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Entirely rewrote One Police Plaza infocard and rumors aboard.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Insurgency snub guns and SNAC -&#x26;t "Liberty Blackmarket".<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Renamed the Angelito Mk III to the "Ardere". <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Bristol Mining Facility (Cambridge) to Peterborough Mining Facility.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Faust Depot renamed to Stockton Depot, with a shiny new infocard and base NPCs.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Bielefeld, Beaumont, Cold Bay infocards.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Devastator and Hurricane infocards.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> "Unused Shield Class-8" -&#x26;t "Powercore Distributor"<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Montelimar infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Planet Tonnerre's Hydrocarbons mining field infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Battleship Alma infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Nagasaki infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Versailles infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Several bases' NPCs now have unique names, or their infocards corrected to reference the base they are currently on.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SYSTEMS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> (Re-added) a dockable Planet New London &#x26;t-&#x26;t Dublin trade lane.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Collapsed jumpholes now give a corona warning effect.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Magellan &#x26;t-&#x26;t Leeds JH re-added.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Coronado &#x26;t-&#x26;t Baffin jump hole now accepts all ships.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Earhart radiation reduced, drag near center increased. Drag field added past gates to prevent leaving the system area.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Extended the safe zone of Uncharted 03 slightly beyond the field.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Moved One Police Plaza to be on-plane.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Moved Wichter Station to orbit Planet Saigon.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Removed Hacker NPC from Montezuma and missions against Liberty Rogues.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Returned docking ring to Planet Holstein.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Tau-44 now connects to Tau-29 and Tau-31.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Sigma-13 mining field landmark changed to a gas miner, asteroids removed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Uncharted 04 mining field given a landmark.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> <span style="font-weight: bold;" class="mycode_b">Minefield damage desync issue fixed.</span><br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Removed an obstacle from Dabadoru.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Dublin &#x26;t-&#x26;t New London JH rotation.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Sournia Logistical Drydock now correctly has Maquis NPCs and a drydock interior.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Pecos, New Hope's equipment dealer is back from a long break.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Battlecruiser Santander is no longer infested with Junkers.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Bundschuh Guard bribe removed.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> AHRIMAN drop fixed.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Fixed missing effects for Omega-7 gas pockets.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> CTDs in Sigma-17 and Texas.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Fixed clipping on Narita Outpost cargo pods.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Long ships being unable to dock with Gas Miners.<br />
<br />
</span></div>
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">CREDITS</span></span></span><br />
<br />
<dvz_me_placeholder id="0" /> - Coding, Systems, Story, Economy<br />
<dvz_me_placeholder id="1" /> - Coding, Systems, Keeping It All Running<br />
<dvz_me_placeholder id="2" /> - Systems, Balance<br />
<dvz_me_placeholder id="39" /> - Systems<br />
<dvz_me_placeholder id="3" />  - Balance, Art<br />
<dvz_me_placeholder id="5" /> - Story, Economy<br />
<dvz_me_placeholder id="6" /> - Art<br />
<dvz_me_placeholder id="33" /> - Systems<br />
<dvz_me_placeholder id="7" /> - Balance<br />
<dvz_me_placeholder id="11" /> - Art, Encounters<br />
<dvz_me_placeholder id="9" /> - Systems<br />
<br />
<dvz_me_placeholder id="41" /> - Infocards<br />
<dvz_me_placeholder id="42" /> - Infocards<br />
<dvz_me_placeholder id="43" /> - Infocards<br />
</span></span></div>]]></content>
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	</entry>
	<entry xmlns="http://www.w3.org/2005/Atom">
		<author>
			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=13536">Alex.</a>]]></name>
		</author>
		<published>2023-03-20T01:11:58Z</published>
		<updated>2023-03-20T01:11:58Z</updated>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/forums/showthread.php?tid=196587" />
		<id>https://discoverygc.com/forums/showthread.php?tid=196587</id>
		<title xml:space="preserve"><![CDATA[FLHook changes deployed]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=196587"><![CDATA[This thread will serve as a fresh place to put FLHook changelogs, since I forgot where I put the previous one.<br />
<br />
2023-03-20 - With thanks to <dvz_me_placeholder id="0" />:<br />
- New Command: '/base supplies' lists Crew, FOW and POB repair materials currently in stock (requires shop/admin password)<br />
- bugfix: '/bank deposit' command no longer works outside of a POB<br />
- bugfix: Kidnapped VIPs lobbied the admin staff to not allow jettisoning them anymore.<br />
- bugfix: Kidnapped VIPs also have developed a phobia of POBs and will refuse to step foot into one.<br />
- bugfix: SNAC and Corona Beam Cannon will now grant Bounty Rewards for NPC kills.<br />
- some other behind-the-scenes changes in preparation for base plugin  configuration changes]]></content>
		<draft xmlns="http://purl.org/atom-blog/ns#">false</draft>
	</entry>
	<entry xmlns="http://www.w3.org/2005/Atom">
		<author>
			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=13536">Alex.</a>]]></name>
		</author>
		<published>2022-06-04T14:57:30Z</published>
		<updated>2022-06-04T14:57:30Z</updated>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/forums/showthread.php?tid=193020" />
		<id>https://discoverygc.com/forums/showthread.php?tid=193020</id>
		<title xml:space="preserve"><![CDATA[4.95.0 Patch 9 - Hotfix 1]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=193020"><![CDATA[<div style="margin-left: 40px; margin-right: 40px;"><div style="text-align: justify;" class="mycode_align"><span style="font-family: Open Sans;" class="mycode_font"><span style="color: LightGrey;" class="mycode_color"><br />
<span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Discovery 4.95.0 Patch 9 -- Hotfix</span></span></span><br />
<br />
<div style="margin: 0 2% 0 2%;">
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Bomber shield sellpoints to Bethlehem, Noshima, Cambridge Research Station and Mannheim.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Ship dealer to Noshima, Cambridge Research Station and Mannheim.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Minor tweak to Coronado System layout.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> House-specific bomber weapons are now sold on many more bases, including unlawful ones.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Thebes infocard updated.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Kidnapped VIPs infocard updated.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Battleship Mars now dockable as intended.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Wrong trade lane names in Pennsylvania, Colorado, Tau-31.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Fort Monarch (Edinburgh) reputation bug.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Nomad Anzu NPCs missing some guns.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Jackdaw engine infocard.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> BW bulk transport engine class.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Barge engine power usage.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Gallic bomber gun effect.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Purple Goddess barrel texture issue.</div>
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">CREDITS</span></span></span><br />
<br />
Dev Leads: <dvz_me_placeholder id="1" />, <dvz_me_placeholder id="44" />, <dvz_me_placeholder id="3" />, <dvz_me_placeholder id="33" />, <dvz_me_placeholder id="45" /><br />
Developers: <dvz_me_placeholder id="46" />, <dvz_me_placeholder id="39" />, <dvz_me_placeholder id="7" />. <dvz_me_placeholder id="47" />. <dvz_me_placeholder id="48" />, <dvz_me_placeholder id="6" />, <dvz_me_placeholder id="28" />, <dvz_me_placeholder id="49" /><br />
</span></div></div>]]></content>
		<draft xmlns="http://purl.org/atom-blog/ns#">false</draft>
	</entry>
	<entry xmlns="http://www.w3.org/2005/Atom">
		<author>
			<name type="html" xml:space="preserve"><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=13536">Alex.</a>]]></name>
		</author>
		<published>2022-05-29T21:39:33Z</published>
		<updated>2022-05-29T21:39:33Z</updated>
		<link rel="alternate" type="text/html" href="https://discoverygc.com/forums/showthread.php?tid=192901" />
		<id>https://discoverygc.com/forums/showthread.php?tid=192901</id>
		<title xml:space="preserve"><![CDATA[4.95.0 Patch 9]]></title>
		<content type="html" xml:space="preserve" xml:base="https://discoverygc.com/forums/showthread.php?tid=192901"><![CDATA[<div style="margin-left: 40px; margin-right: 40px;"><div style="text-align: justify;" class="mycode_align"><span style="font-family: Open Sans;" class="mycode_font"><span style="color: LightGrey;" class="mycode_color"><br />
<span style="color: gold;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Discovery 4.95.0 Patch 9</span></span><br />
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">Gameplay Balance</span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img style="max-width: 700px; height: auto" src="https://cdn.discordapp.com/attachments/881225023476604988/980373811390189618/unknown.png" /></div>
<br />
This patch's balance changes are focused on Freighters and, to a lesser extent, Bombers and Super Heavy Fighters.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;tFreighters';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;tFreighters';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />Freighters</a></div><div class="spoiler_body" style="display: none;">Freighters have received a balance pass. Although our changes don't significantly change the dynamics of the class, we've tried to make each individual freighter worth flying and capable of holding its own. Ship stats have been redone from the ground up, using their models and "lore origin" to give each freighter a - hopefully - unique identity.<br />
<br />
Our focus with these changes was to make freighters less aggressive and more defensive, fitting their identity as mini-transports. Powercore recharge has been significantly reduced, particularly for the largest cores. On the flipside, all freighters now have dual mine dropper mounts, making chasing one potentially more dangerous than before. In addition, freighters can no longer mount light fighter guns, as attempting to balance those weapons for ships varying so wildly in size and stats has proven to be a bit of a nightmare.<br />
<br />
On the economy side of things, all freighters now have cargo hold sizes in a much narrower range, ranging from 600 to 650 cargo space. This should allow all of them to profitably run freighter-focused trade runs.<br />
Freighter engines have been changed, too, now coming in two variations: regular engines and "Interceptor" engines. Standard freighter engines now cruise at 350 m/s. Interceptor engines, instead, cruise at 400 m/s. Their drawback, however, is that they occupy 100 cargo space, making them less viable for trading. This allows players to continue flying freighters for interception purposes -- like an LPI Grizzly -- while making actual trading freighters more vulnerable to being caught.<br />
<br />
While we've done closed balance testing of all freighters, odds are we'll have missed the mark on some of them. If necessary, we'll do a follow-up balance pass addressing outliers in the future.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;tSuper Heavy Fighters';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;tSuper Heavy Fighters';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />Super Heavy Fighters</a></div><div class="spoiler_body" style="display: none;">SHF balance has been a wild ride. We've tried approaching the problem from different angles, and ultimately, failed. The class almost always ends up overperforming in duels while still failing to have the survivability required to be flown in groupfights. Rather than continuing to beat our heads against a wall, we've begun migrating ships in the SHF class to a new, hopefully less problematic (sub-)class: Fighter-Bombers, that will be discussed later in these patch notes.<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">Also, let's be real: Super Heavy Fighter is a stupid class name.</span><br />
<br />
The Claymore, Dragoon, Recycler and Taurus have been moved into this new subclass. The remaining SHFs have received somewhat of a band-aid balance pass, hopefully making them slightly less rough around the edges until they, too, can get a rework.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;tFighters-Bombers (New)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;tFighters-Bombers (New)';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />Fighters-Bombers (New)</a></div><div class="spoiler_body" style="display: none;">Fighter-Bombers are a new subclass of bombers. They are what you'd expect: bombers with fighter traits. Their powercores are a little less generous than those of full-blown bombers, but their agility is superior to any other ship in the class. They trade the ability to mount class 4 bomber heavies for the ability to mount a full rack of six class 8 and 9 fighter guns.<br />
<br />
While they have neither the agility of fighters nor the full anti-capital DPS output of a bomber, the fighter-bomber class makes up for this with loadout variety. We're looking forward to seeing how players end up using these ships.<br />
<br />
In addition to the before-mentioned SHFs, two new ships are joining the fighter-bomber roster: the Civilian "Vulture" and the Corsair "Evocatus".</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;tBombers';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;tBombers';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />Bombers</a></div><div class="spoiler_body" style="display: none;">While we're on the subject of loadout variety, bombers have received some extra equipment, and the Corona Beam Cannon has received some buffs.<br />
<br />
Five House-specific weapons are being added: the Bretonian "Carver", the Gallic "Vanquisher", the Kusari "Redeemer", the Liberty "Thunderbolt" and the Rheinland "Firestorm". These are similar in function to the existing "Render" Bomber Energy Cannons. One more open-use weapon is being added: the "Sunderer". Enjoy.<br />
<br />
The Corona Beam Cannon now has a small, 2.5 degree firing arc. This greatly increases its usefulness against smaller targets, like other bombers, fighters and even freighters. We quickly learned that this makes the weapon extremely strong against these ships, however, and increased its energy consumption from 426 to 852 energy per shot. To make the weapon better against larger targets, where it also needed some help, we've raised the weapon's large ship multipliers:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Transports: 1.5 -&#x26;t 3.5<br />
Gunboats: 2.5 -&#x26;t 6.0<br />
Capitals: 3.5 -&#x26;t 8.0</code></div></div><br />
The end result is a high-damage, high-energy-use burst damage weapon that doubles as a viable anti-snub weapon.</div></div>
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">Story Progression</span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img style="max-width: 700px; height: auto" src="https://i.imgur.com/CuiJy3f.png" /></div>
<br />
Vespucci -- The Liberty Navy succeeds in its ultimate goal of uprooting the Insurgency and breaking their attempts at forming a breakaway state, reducing the system's once grand ambitions to that of a graveyard and a monument to the price Liberty was willing to pay in order to maintain its image. The Delaware joins the fallen, which consequently sends shockwaves through the media, giving the public an unprecedented wakeup call which cements the fact that Liberty is not invincible. But more than her own people, this is something Liberty's neighbors are paying close attention to.<br />
<br />
Kansas -- Having been trampled over, Kansas is restored to its former state of being entirely unpopulated and without any substantial population centers. It's unclear what the system's future holds in store for it, but hidden mysteries remain and prove alluring to the all-seeing eye.<br />
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">Independence On The Rise</span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img style="max-width: 700px; height: auto" src="https://i.imgur.com/t7r7DHj.png" /></div>
<br />
When the Liberty Forces destroyed Freeport 2 in an already impoverished Bering, the system seemed to be abandoned for good and forgotten. But in the wreckage and failure of the big, the small found success and opportunity. The small independent Bristol Constructions and Manufacturing took advantage of the situation and freed itself from its Separatist heritage in a virtually empty Bering and while the others were busy with their conflicts elsewhere, the company slowly grew from processing and reselling wrecks and by profitable deals secured the ground for its promising future.<br />
<br />
By the time the economic interest of Rheinland and Liberty came to Bering once more, and a new corridor for trade between these great Houses began to be reopened, the Bristol company was ready to rise to the occasion and take over the function of the once-destroyed Freeport 2.<br />
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">Gendarmerie Offices Reopen</span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img style="max-width: 700px; height: auto" src="https://cdn.discordapp.com/attachments/881225023476604988/980359069040779314/unknown.png" /></div>
<br />
With rising tensions in Gallic border worlds and increased criminal activity along the main commercial routes of its systems, Gallic Union leadership have announced their decision to reopen offices of the previously-defunct Gendarmerie to resume its activity as the primary law enforcement unit for the inner systems of the house, allowing for reallocation of Navy resources toward better ensuring the safety and security of the border worlds. Due to lack of public trust in an autonomous police force as a result of a history of corruption and inefficiency among previous leaderships of the faction, the Union has opted to reinstate the Gendarmerie under direct supervision of the Navy and with a far more strict screening process for their potential recruits.<br />
<br />
<div style="float:right; margin:8px 8px;"><img src="https://i.imgur.com/m4ehNJE.png" loading="lazy"  width="300" height="200" alt="[Image: m4ehNJE.png]" class="mycode_img" /></div>
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">NEW SHIPS</span></span></span><br />
<ul class="mycode_list"><li>Gammu AI Bomber<br />
</li>
<li>Edgeworlds "<span style="font-weight: bold;" class="mycode_b">Ghoul</span>" Fighter<br />
</li>
<li>Edgeworlds "<span style="font-weight: bold;" class="mycode_b">Reaper</span>" Bomber<br />
</li>
<li>Gaians "<span style="font-weight: bold;" class="mycode_b">Leatherback</span>" Freighter<br />
</li>
<li>Civilian "<span style="font-weight: bold;" class="mycode_b">Vulture</span>" Fighter-Bomber<br />
</li>
<li>Scanner, Miner and Repair Drones<br />
</li>
<li>Corsairs "<span style="font-weight: bold;" class="mycode_b">Evocatus</span>" Fighter-Bomber<br />
</li>
<li>Civilian "<span style="font-weight: bold;" class="mycode_b">Arrow</span>" Fighter <span style="font-style: italic;" class="mycode_i">(New model)</span><br />
</li>
</ul>
<br />
<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">Zurich Rediscovered</span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img style="max-width: 700px; height: auto" src="https://i.imgur.com/UphLCti.png" /></div>
<br />
Our original attempt to redesign Zurich failed, but thanks to feedback from our community we were able to redesign and repair Zurich in a new form with a new local story illuminating the happenings in this independent system in an effort to give it a unique, one-of-a-kind character.<br />
<br />
The new look of Zurich thus better captures its originally intended anomalous qualities and the dynamics of the factions vying for influence in this star system on the border between Gallia and Rheinland.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;tDetailed Patch Notes';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;tDetailed Patch Notes';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />Detailed Patch Notes</a></div><div class="spoiler_body" style="display: none;">
<div style="margin: 0 2% 0 2%;"><span style="font-family: Open Sans;" class="mycode_font"><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ART</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Pennsylvania scene in Main Menu.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Gammu AI bomber by <dvz_me_placeholder id="50" /> <br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New Civilian fighter-bomber by <dvz_me_placeholder id="51" /> <br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New Edgeworld bomber by <dvz_me_placeholder id="51" /> <br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New Edgeworld fighter by <dvz_me_placeholder id="52" /> <br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Gaian freighter by <dvz_me_placeholder id="53" /> <br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New Arrow model by <dvz_me_placeholder id="53" /> <br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Scanner, Miner and Repair Drones<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> The old Praetorian design by <dvz_me_placeholder id="54" /> has been remade by <dvz_me_placeholder id="55" />, and returns as the Corsairs' main bomber. The new model by <dvz_me_placeholder id="51" /> introduced in Patch 8 has been repurposed as the "Evocatus" Fighter-Bomber. <br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> A Custom POB model by <dvz_me_placeholder id="56" /> and <dvz_me_placeholder id="57" />, available for Core 1 and 2.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> New models for generic fighter guns that were using Bretonian models before (Dulzian, Phoenix, PG, etc).<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Generic Gunboat turrets by <dvz_me_placeholder id="58" /> <br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Generic Capital Ship turrets by <dvz_me_placeholder id="51" /> <br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> AI Snac effect<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> AI Bomber Engine effect<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Core Gunboat and Transport engine effects<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> White Variety of TPR engines, available at the Barrier Gate.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Order Gunboat/Transport cruise effect contrail lasts a bit longer now<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Updated STORMBREAKER weapon effect.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Large rework of Cities shown in landing scenes for Planets to be original and not copies.<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;t Updated Cityscapes (Detailed)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;t Updated Cityscapes (Detailed)';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" /> Updated Cityscapes (Detailed)</a></div><div class="spoiler_body" style="display: none;"><div style="margin-left:40px; margin-right:40px;">- Nauru.<br />
- Planet New Paris.<br />
- Planet Orleans.<br />
- Planet Marne.<br />
- Planet Sprague.<br />
- Planet Carlisle.<br />
- Planet Amiens.<br />
- Planet Metz.<br />
- Akabat.</div></div></div>- <span style="color: gold;" class="mycode_color">Changed:</span> Related to the above, Planet Sprague and Denver now show the landing pad.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Niobium ore model changed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Pristine Ice model made a little more modest in size.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Some animation issues on certain TPR engines<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">BALANCE</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Freighter stats have been redone.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> The "Fighter Gun Efficiency Formula" has been applied to Class 2 Bomber guns. Generally makes them slightly more efficient, as their muzzle velocity tends to be low.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> ACROBATIC fighter codename gun: velocity reduced from 900 to 800. Dispersion removed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> AHRIMAN bomber codename gun: velocity reduced from 550 to 450. Dispersion reduced from 2.25 to 0.4.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Longsword strafe force reduced from 17500 to 17000.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Piranha, Barracuda &amp; Hammerhead rolling speed reduced.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Loki Mk. II strafe force and mass corrected (strafe force: 20,000 -&#x26;t 17,500; mass: 150 -&#x26;t 125).<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Aggressor &amp; Rebel response time increased (read: turning acceleration reduced): from 0.6205s to 0.6511s and from 0.4767s to 0.5453s respectively.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Anaconda response time increased (read: turning acceleration reduced): 0.4782s to 0.5373s.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Marauder response time increased (read: turning acceleration reduced): 0.5225s to 0.5661s.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Centurion response time increased (read: turning acceleration reduced): 0.6000s to 0.6382s; rolling speed changed.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Legionnaire response time increased (read: turning acceleration reduced): from 0.6507s to 0.7133s.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Locust response time increased (read: turning acceleration reduced): from 0.4504s to 0.5037s. Nanobots/Shield Batteries increased from 66/66 to 68/68. Powercore increased from 12400/1240 to 13400/1300.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Beetle response time increased (read: turning acceleration reduced): from 0.5453s to 0.6059s. Powercore increased from 8825/1230 to 9750/1285. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Arrow model updated. Response time increased (read: turning acceleration reduced): from 0.5833s to 0.7368s. Armor increased from 3750 to 8380. Gun count from 3 to 4.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Crusader rebalanced: Maximum turn rate increased from 62.82° to 66.10°. Response time increased from 0.4717s to 0.5267s. Armor reduced from 14000 to 13200. Nanobots/Shield Batteries reduced from 76/76 to 72/72. Powercore increased from 12400/1240 to 13400/1300.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cutlass, Sichel and Bloodhound cameras improved.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Barge handling and mobility.<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;t Barge Changes (Detailed)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;t Barge Changes (Detailed)';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" /> Barge Changes (Detailed)</a></div><div class="spoiler_body" style="display: none;"><div style="margin-left: 40px; margin-right: 40px;">- Barge now has a short-burst thruster similar to cruisers, increasing its max non-cruise speed to 45ms.<br />
- Updated acceleration rates for impulse and strafe, to make smaller corrections and lining up with solars easier.<br />
- Faster cruise charge time and max speed, but in comparison to the old one the acceleration to full speed is slower.<br />
- Some hitbox and dockpoint adjustments to make it have an easier time with dockables and going through (lower density) asteroid/debris. <br />
<br />
The aim of these changes was to keep the general mobility and "feel" of that ship the same, but makes it easier to recover whenever things don't go quite as planned (getting bumped, stuck, etc). As a side-effect of these, the 'speeddock' point of the ship has moved a bit again, so when using trade lanes, making sure (1) the ship's heading lines up with the lane, (2) the ship has forward momentum, and (3) initiating the dock at <a href="https://cdn.discordapp.com/attachments/881225023476604988/980356069765308446/Barge-4959lane.jpg" target="_blank" rel="noopener" class="mycode_url">this point</a> is recommended.<br />
<br />
These changes are not final, so expect more tweaks and fine-tuning in future patches, and if you're a barge owner, feel free to share your feedback.</div></div></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">CODING</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Adoxa's Wheel Scroll plugin, enabling mouse wheel scrolling in most menus.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Options menu to include more settings.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Change to the client to fix the map displayed empty on too many visited objects. (Fix originally found by adoxa)<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">INFOCARDS</span></span></span><br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Cardamine &amp; Stabiline infocards fleshed out.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Pristine Ice infocard.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Regional Passengers Infocard Updates.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Bristol Mining Facility (Cambridge) to Peterborough Mining Facility.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">SYSTEMS</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Fighter/Freighter only dock point to Manhattan with custom citysphere.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Bristol Constructions &amp; Manufacturing has been added as an npc faction with a solars(Bristol Bay Station, Bering), npcs etc. Npc traders go from Bristol Bay to Pennsylvania<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Corvo solar in Tau-23 within the Anomaly field to serve as a marker.<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Nebula trade lane effect on every first trade lane ring in every nebula.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Insurgency Campaign Progression<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;t Campaign Progression (Detailed)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;t Campaign Progression (Detailed)';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" /> Campaign Progression (Detailed)</a></div><div class="spoiler_body" style="display: none;"><div style="margin-left: 40px; margin-right: 40px;">- Carrier Ohio moved to Vespucci<br />
- Battleship Delaware destroyed<br />
- Marshall Station damaged<br />
- Warzone moved to Vespucci<br />
- Removed Insurgency patrols from Kansas and Pennsylvania</div></div></div>- <span style="color: gold;" class="mycode_color">Changed:</span> Pennsylvania tweaks<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;t Pennsylvania tweaks (Detailed)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;t Pennsylvania tweaks (Detailed)';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" /> Pennsylvania tweaks (Detailed)</a></div><div class="spoiler_body" style="display: none;"><div style="margin-left: 40px; margin-right: 40px;">- Shuffled lane positions around restoring original layout with Erie center, Philadelphia front and Bethlehem alone near the (moved) star.<br />
- Slight tweak to lane alignment for Erie<br />
- Moved mining zone slightly closer to Erie, buoys once more leading from planet spawn to the mining zone</div></div></div>- <span style="color: gold;" class="mycode_color">Changed:</span> Bering and Hudson rework<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;t Bering and Hudson (Detailed)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;t Bering and Hudson (Detailed)';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" /> Bering and Hudson (Detailed)</a></div><div class="spoiler_body" style="display: none;"><div style="margin-left: 40px; margin-right: 40px;"><span style="text-decoration: underline;" class="mycode_u">Bering:</span><br />
- Asteroid field changed to be traversable by everything but keeping it visually similar.<br />
- Tweak to layout, consistent with the sector map and now slightly longer than Hudson<br />
- Added Bristol Bay Station and npc patrols<br />
- Details and npcs<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Hudson:</span><br />
- Layout changed to be not merely a pass through<br />
- Shorter lanes than Bering<br />
- Chance of dangerous lane encounter<br />
<br />
 - More details in <a href="https://discoverygc.com/forums/showthread.php?tid=187345" target="_blank" rel="noopener" class="mycode_url">Skorak's Dev Blog</a></div></div></div>- <span style="color: lightgreen;" class="mycode_color">Added:</span> Fighter and transport only dockpoint to Ouray for Outcasts only - Cardamine smuggling<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Localized faction NPC voicelines changed back to English.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Moved Battleship Thebes to Minor.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Moved Battleship Mars to Kappa.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Moved Battleship Fes to Theta.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Moved Battleship Basilica to Theta.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Battleship Rio Grande moved near Denver, news references in the game.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Various full field systems to play region music instead.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Zurich has been reworked considering player feedback regarding recent changes. New rumours, infocards and wrecks have been applied. <br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Omega-48 jump hole connections heavily reworked, removing Stuttgart and Omega-3 connections to reduce bloat, other holes moved closer to one another to create chokepoints.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Poole jump hole connections reworked, removing Omega-5 and Omega-52 to reduce bloat, distances reduced slightly.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Fighter only jump holes removed in Puerto Rico (Baffin &amp; Galileo).<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Ontario is now an Independent World.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Custom warzone encounter for Zeta and Edinburgh tweaked to be less deadly.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Tau-53 lanes disabled, gates locked. Corresponding gates in Hokkaido and Lorraine also locked.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Misaki Station in Tau-53 abandoned, facilities being relocated.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Tau-23 gate connection restored to Languedoc &amp; Tau-31 with news article added related.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Lanes near New London adjusted slightly for more room.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> NPC Gas Miner loadout.<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> NPC Transports and Trains are proper transports again, using ship names and the transport symbol.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> /autobuy on Battlecruiser Triton.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Various unique pobs (Nichols, NSE, Isle of Skye) parts now select the pob correctly - Makes them kind of wonky in singleplayer for the sake of multiplayer.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Misaligned Cortez lane. Still no loops available.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Fort Monach IFF<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Toronto Station infocard<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Moved Liberty Rose out of a rock<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Fort Riley infocard<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Brandenburg junction<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> One stray mooring fixture on New Berlin undocking people wrongly, destroying every Barge.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Aomori Station (Honshu) Exclusion Zone.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Spawn chance of the stationary battleship encounter<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Name display bug in Omega-7 fixed.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Fixed Caernarvon CTD.<br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Fixed some Alaska bugs.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ECONOMY</span></span></span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Added Kidnapped VIPs sold from new Manhattan atmo point <span style="font-style: italic;" class="mycode_i">(freighter/ferry smuggling routes)</span><br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Routes to Manhattan atmo added<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Robotic Hardware salepoint added to new Bristol Bay<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Refugees fleeing Veracruz (routes added to relevant areas)<br />
- <span style="color: lightgreen;" class="mycode_color">Added:</span> Introducing Prisoner Transfer Convoys <span style="font-style: italic;" class="mycode_i">(experimental freighter/liner)</span>:<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&#x26;timg title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&#x26;tPrisoner Convoys (Detailed)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&#x26;timg title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&#x26;tPrisoner Convoys (Detailed)';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />Prisoner Convoys (Detailed)</a></div><div class="spoiler_body" style="display: none;"><div style="margin-left: 40px; margin-right: 40px;">Designed to give Police and/or local Lawfuls a thematic route and encourage convoying/piracy.<br />
- Liberty Transfers from San Diego Border Station to LPI Sugarland (fence points in place)<br />
- Kusari Transfers from Fukuoka Border Station to Fuchu Prison (fence points in place)<br />
- Gallic Transfers from Battlecruiser Aubagne to both IDF Prison and Montbrison Prison (fence points in place)<br />
- Gallic Transfers from Borneo to Montbrison Prison<br />
<span style="font-style: italic;" class="mycode_i">(Something different coming for Rhein. Bret.)</span></div></div></div>- <span style="color: gold;" class="mycode_color">Changed:</span> Biostability Monitors Reworked - Origin moved to P. Quillan, volume changed<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Increased risk to Cardamine hauling<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> BHG Criminals route profit boosted<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Attempts at surging selected prices due to blockades and crises<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Pilot prices increased at Bounty Hunter stations<br />
- <span style="color: gold;" class="mycode_color">Changed:</span> Rebalance from systems changes <br />
- <span style="color: cyan;" class="mycode_color">Fixed:</span> Some focus on reviving the Gallic Economy, somewhat neglected after many systems changes<br />
<br />
</span></div></div></div>
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<span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #FFFFFF;" class="mycode_color">CREDITS</span></span></span><br />
<br />
Dev Leads: <dvz_me_placeholder id="1" />, <dvz_me_placeholder id="44" />, <dvz_me_placeholder id="3" />, <dvz_me_placeholder id="33" />, <dvz_me_placeholder id="59" />, <dvz_me_placeholder id="45" /><br />
Developers: <dvz_me_placeholder id="46" />, <dvz_me_placeholder id="39" />, <dvz_me_placeholder id="7" />. <dvz_me_placeholder id="47" />. <dvz_me_placeholder id="28" />, <dvz_me_placeholder id="48" />, <dvz_me_placeholder id="6" />, <dvz_me_placeholder id="49" />, <dvz_me_placeholder id="19" /><br />
Contributors: <dvz_me_placeholder id="51" />, <dvz_me_placeholder id="58" />, <dvz_me_placeholder id="53" />, <dvz_me_placeholder id="50" />, <dvz_me_placeholder id="52" />, <dvz_me_placeholder id="60" />, <dvz_me_placeholder id="56" />, <dvz_me_placeholder id="57" />, <dvz_me_placeholder id="55" />, <dvz_me_placeholder id="61" />, <dvz_me_placeholder id="62" />, <dvz_me_placeholder id="29" />, <dvz_me_placeholder id="63" />, <dvz_me_placeholder id="64" />, <dvz_me_placeholder id="65" /> <br />
</span></span></div></div>]]></content>
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